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Shippack noname

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Sep 06, 2005 7:40 pm

Shippack noname

Well me and someone by the name of unsing hero have been working on a nice looking shippack for about a mouth. it has about 7-8 ships right now. we plan to add more weps and maby some systems. As of this moment there is no name planed.

We need some help tho. we need someone that is skilled in milkshape to texture some ships for us. (he can do it but he is used to 3ds max so its slow going.) Anyone wih any modding skill would be helpfull.

Coders (systems creation etc)
textures (make them and put them on the ship)
Moulders (more ships the better)


WE want to make this into a vary large mod later on but for now we are staying small.

Post Tue Sep 06, 2005 10:38 pm

Um, if you're wanting to get better at skinning, read my Tutorial in the 3D Modeling forum. Trust me... it ain't hard to skin for FL, and anybody with some Photoshop background can do it.

Finding a skinner to help you will be hard, though- we have a real shortage of people with those talents, even though I've been doing my best to encourage people to learn how. I'd have to suggest that if you want help, you're going to need to put up some screenies of your completed geometry, including whatever's already skinned, so that people can see what you're trying to do. If you're making stuff that looks very Freelancer-like, is very well-modeled (from both an artistic and technical standpoint) and are willing to let me include it in the XML Toolkit Mod, then I will evaluate your work and decide if I might want to help. But I'm pretty busy with other FL stuff this month already, so it may be awhile before I can get to it. Good skins take time- it's just the way things go. And I wouldn't be interested in stuff that wouldn't look appropriate sitting next to something from FL, or stuff that's poorly modeled- I've had to fix waaaaaay too many modeler's work at this point to be excited by the prospect of doing so for anybody else's project

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