Freelancer Evolution
Though this is still an iffy thing, and very unlikely, Id still like the community's opinion...
Suppose there was a longterm mod made that was capable of creating Freelancer into the MMO that it really should have been. I always believed Freelancer should have kept going long after the single player games, and multiplayer should have been a constantly moving operation, both in innovation and story.
If such a thing could in fact be achieved, I think some of my side ideas would be a great addition to that. These include:
1. More universes/galaxies
2. Constantly new ships/parts/technologies
But the core parts of what would make it an interesting MMO:
3. Ability to attain a merchantile class and setup a business.
4. Ability to create starships and stations.
5. Ability to colonize planets. <- Can be locale of business.
6. Hire NPCs / Bots to run businesses.
7. Join major Organizations ( LIberty Navy / Rogues / etc.)
8. Hire Mercs ( Whether for business or assitants in battle )
9. Switch between flight and first person perspectives. (Much Much Much later)
It's been a long time since Ive played actually, and I continually keep coming back for the enjoying feel of jumping in the ship and traveling ridiculous distances for whatever Im doing. Something there and a wild creativity that spawned from the disappointment by StarWars Galaxies brought a good part of this on. Yet Im sure all of this is somewhat contingent on some major factors. One of which is the growing possibilty of FL2.
Again, this is by no means an announcement but merely a thought I came up with while sitting at my toilet late one day. It may not be possible with the current engine, but if anyone happens to know the code quite well, Id love to hear your input.
Suppose there was a longterm mod made that was capable of creating Freelancer into the MMO that it really should have been. I always believed Freelancer should have kept going long after the single player games, and multiplayer should have been a constantly moving operation, both in innovation and story.
If such a thing could in fact be achieved, I think some of my side ideas would be a great addition to that. These include:
1. More universes/galaxies
2. Constantly new ships/parts/technologies
But the core parts of what would make it an interesting MMO:
3. Ability to attain a merchantile class and setup a business.
4. Ability to create starships and stations.
5. Ability to colonize planets. <- Can be locale of business.
6. Hire NPCs / Bots to run businesses.
7. Join major Organizations ( LIberty Navy / Rogues / etc.)
8. Hire Mercs ( Whether for business or assitants in battle )
9. Switch between flight and first person perspectives. (Much Much Much later)
It's been a long time since Ive played actually, and I continually keep coming back for the enjoying feel of jumping in the ship and traveling ridiculous distances for whatever Im doing. Something there and a wild creativity that spawned from the disappointment by StarWars Galaxies brought a good part of this on. Yet Im sure all of this is somewhat contingent on some major factors. One of which is the growing possibilty of FL2.
Again, this is by no means an announcement but merely a thought I came up with while sitting at my toilet late one day. It may not be possible with the current engine, but if anyone happens to know the code quite well, Id love to hear your input.