Sat Nov 27, 2004 2:52 am by Outcast 1-1 AKA Talon
Ships for the Galactic Empire and Rebel Alliance
Ship Details Included
Galactic Empire
::Capital Ships::
Imperial Star Destroyer Mk. II (ISD2) - 1600 meters. Unmatched, the most powerful ship in the mod. Heavy turbolasers and ion cannons will make short work of all but perhaps an MC90, though enemy fighters at close range may prove difficult to shoot down.
Imperial Star Destroyer (ISD) - 1600 meters. A little weaker than an MC90, but still exceptionally powerful. Heavy turbolasers and ion cannons like the ISD2.
Victory Star Destroyer Mk. II (VSD2) - 900 meters. An uprated version of an old capital ship that is used to handle missions when an ISD is not available. Still a powerful ship in its own right and not to be taken lightly, the VSD2 can take on an MC80 without difficulty despite being smaller. Outfitted with heavy turbolasers and a moderate complement of ion cannons. As with the ISDs, fighters could prove problematic to handle alone. As a comparison, it would take about two and a half to three VSD2s to match an ISD.
Loronar Strike Cruiser - 450 meters. Easily produced, strike cruisers neatly fill the role of a small, fast capital ship that can engage and destroy enemy corvettes and transports. Though somewhat old, they don't date back as far as dreadnaughts or the original VSDs. With a large complement of turbolasers, the strike cruiser has a slight advantage over the dreadnaught in terms of raw firepower; in maneuverability it is far superior. Perhaps seven strike cruisers would match up to an ISD.
Dreadnaught - 600 meters. Very old ships, dreadnaughts are easily outclassed by more modern capital ships but can still hold their own in many situations. Commonly operated on the outer rim so that the more valuable ISDs can be deployed to vital regions. Armed with a moderate amount of heavy turbolasers and heavy laser turrets, making them somewhat of a threat to capships and fighters. However, they will not stand up to the mon cal cruisers.
Nebulon-B Frigate - 300 meters. Packing suprising firepower for its size, the nebulon-B is not particularly agile but suitable for convoy defense against small capital ships and fighters alike. With numerous light turbolasers and laser turrets, this ship would only lose if badly outclassed. Even so, it would take well over 10 nebulon-Bs to match up to the might of a single ISD.
Carrack Light Cruiser - 350 meters. A jack-of-all-trades ship, the Carrack is quite fast and can engage smaller capital ships as well as enemy fighters with a very good chance of success, though heavy capships will eat them for breakfast. Armed with some turbolasers and many laser turrets.
Lancer Frigate - 250 meters. Built for the sole purpose of engaging starfighters, the Lancer mounts many fast-tracking laser turrets and is able to move about the battlefield rapidly. However, its lack of turbolasers makes it a prime target for enemy capships both large and small.
::Fighters::
TIE Defender - Hands down the best non-custom starfighter in the galaxy, the defender boasts four laser cannons and two ion cannons, as well as concussion missiles and/or proton torpedoes and thick shields. On top of this, they can outrun anything else in space and in truth should be able to outfly everything as well; however, this would just make them too dern good, plus it would take away from the glory of the interceptors (I am, naturally, quite biased in favor of the interceptor). Still, they are quite agile. All in all, not a ship you want to tangle with, especially if the pilot is good.
TIE Avenger - With four laser cannons and two missile/torp launchers as well as respectable shielding and great speed, the avenger may be weaker than the defender but is still more than adequate to take on the fighters of the Alliance.
Assault Gunboat - The assault gunboat is an interesting departure from the classic TIE philosophy of imperial fighter design. Mounting two laser cannons and two ion cannons, twin missile/torpedo launchers and respectable shields but having somewhat less maneuverability than its TIE counterparts, the assault gunboat is still a versatile fighter that can often be deployed without additional fighter support.
TIE Bomber - The bomber sports twin lasers, a proton torpedo launcher, a concussion missile launcher, and a proton bomb dropper (the bombs are awesome, trust me). Though unshielded, they have maneuverability that defies their designation as a bomber, and the firepower they can unload on a hard target is not to be ignored. Bombers make for prime targets and so should be guarded well against enemy fighters.
TIE Interceptor - The most agile ship in the galaxy, the interceptor mounts four laser cannons and can outrun all Alliance ships but the A-Wing. Interceptors must rely on their vastly superior handling and firepower to survive, as they lack shields and are only moderately durable.
TIE Fighter - Though quite nimble and easily a match for older fighters such as the Y-Wing and the Z-95, the TIE/f is painfully fragile and quickly perishes against any fighter it cannot drastically outfly or outgun. Still, with so many examples already constructed, the TIE/f routinely sees front line service, and in most cases performs acceptably well.
Rebel Alliance
::Capital ships::
MC90 heavy cruiser - 1250 meters. The heaviest ship in the rebel fleet, capable of taking on an ISD in single combat or many smaller ships simultaneously. Armed with heavy turbolasers and ion cannons; expectedly, fighters at close range may be difficult to handle.
MC80 cruiser (with and without wings) - 1200 meters. Not initially intended to be a military craft as was the case with the MC90, this ship is thus drastically less powerful despite being about the same size as its newer cousin. As with the MC90, it is armed with heavy turbolasers and ion cannons and may not do well against fighters.
Assault Frigate - 600 meters. Built on the chassis of a dreadnaught, the assault frigate flaunts much improved firepower and shield strength. It can act as a backup to the MC ships or even as the heavy capital ship of a fleet when a mon cal cruiser is not available. They are quite nimble considering their size, and therefore are quite dangerous to smaller enemy capital ships. Armed with many turbolasers and a few defensive laser turrets, an assault frigate is more than a match for a Loronar strike cruiser, though taking on anything heavier would require considerable courage.
Dreadnaught - 600 meters. Same as the dreadnaught used by the empire, an old ship that is a moderate threat to enemy capital ships and fighters. Because of the overall shortage of rebel capital ships, these may see more front-lines action than their imperial counterparts. Armed with a few turbolasers and numerous heavy lasers.
Nebulon-B Frigate - 300 meters. Same as the one used by the empire (indeed, these ships were stolen from the empire); capable of engaging both capital ships and fighters, they make for solid additions to any rebel fleet.
Bulk Cruiser - 600 meters. Though large, the bulk cruiser is a very old and slow capital ship that was originally intended to be a transport more than a man of war. Armed with numerous heavy laser turrets, they would still be in danger from a fight with a small vessel such as a Carrack.
Corellian Gunship - 120 meters. Small, fast and very deadly, the gunship is designed for combat and nothing else. With numerous light turbolasers and fast laser turrets, they are a good choice for hitting lightly-guarded convoys and chewing through enemy fighter squadrons. However, care must be taken to keep them out of range of enemy heavy capships, as they will not survive long against turbolaser fire. For comparison's sake, it would probably require three gunships to successfully defeat a carrack light cruiser.
Corellian Corvette - 150 meters. A ship that has seen countless variations, the corvette is a fast vessel but cannot match up to its smaller cousin in terms of raw firepower. Still, with two double turbolasers and four laser turrets it can wreak havoc on soft targets and hold its own long enough to escape if the situation turns ugly.
::Fighters::
B-Wing - The heavy bomber of the rebel fleet, though in truth it is still maneuverable enough to serve as a tolerable fighter if the situation absolutely requires it. Armed with a heavy load of proton torpedoes, a powerful laser cannon, twin fast laser cannons and three ion cannons, the B-wing is a serious threat to enemy capital ships, which is why imperial pilots often target them first in a fleet engagement; the shields of the B-wing are strong but can only do so much against concentrated fire.
A-Wing - Despite only mounting two laser cannons, the two concussion missile launchers, fantastic speed and small profile of the A-wing make it the supreme interceptor of the Alliance, allowing it to easily dispatch imperial fighters and conduct hit-and-run operations deep within the borders of the Empire.
X-Wing - The X-wing is the classic rebel fighter and a good all-around ship. Its four lasers and two proton torpedo launchers make it a severe threat to imperial fighters and capital ships alike, and though it is less mobile than the TIEs it fights against, a superior pilot at the controls can easily overcome this difference.
Y-Wing - An older fighter, the Y-Wing served as the primary bomber of the fleet until the introduction of the B-wing. Less maneuverable and slower than the other fighters it flies with, the Y-Wing can be easy prey for enemy TIEs, though with two lasers and two ion cannons as well as twin proton torpedo launchers it can still turn the tide of a fleet battle.
Z-95 - Another old fighter, the very common Z-95 cannot match up to the combat effectiveness of other Alliance fighters but is well suited to patrol and security duties. Two laser cannons, a complement of proton torpedoes and moderate shielding as well as respectable maneuverability give it sufficient punch to chase off pirate forces and the like.
Ships For All Other Playable Factions
Details NOT Included
Fighters
Cloakshape
IRD
Pinhook
Preybird
R-41
Supa
Toscan
Tye-wing (an ugly)
Vornskr (also an ugly)
X-TIE (another ugly)
Y-wing (inferior to Alliance version)
Z-95 (inferior to Alliance version)
Light Freighters
Lambda Shuttle
Muurian light freighter
R-20
R-45
YT-1300
YT-2000
YT-2400
YV-666
Heavy Freighters
Bulk Freighter
Cargo Transport #1 (the model looks Star Wars-ish, I figured I might as well include it for variety)
Cargo Transport #2 (same deal as above)
Container Transport
Gallofree Medium Transport
Scow
Starhauler