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New MOD-Frontier space ver1.0

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Aug 13, 2004 8:44 am

New MOD-Frontier space ver1.0

Hiya, not sure if this is the best way of announcing a new mod, but this is my first one so i`m just gonna go for it.
Overview- Lots of new ships(like 60, with variations of all original ships), new tech (just tractors and scanners at the mo as I find the extra shield upgrades make it too easy..), The wrecks class10 guns have had their value reduced so there`s no more easy wreck hunting. They give about 1/3 of their old value. Some of the class 10 weapons have been rejigged so there are more rapid fire weapons. The nomads now use a weapon similar to the skyblast B( and its a lot better).
Class 1-3 missiles may be mounted on cruise disrupter slots
Class 1-10 missiles may be mounted on cruise disrupter or torpedo slots.
Nomad weaps on Gammu, nomads no longer drop. They are very expensive..
Ship variations of original ships, either long-range, intercepter, superiority or advanced superiority.
Freighters are stronger with better armour, available in added heavy hauler, fast clipper and gunship classes.
Liberty now sell the anubis in basic, long-range and intercepter classes.
New loadouts for all new ship types. Check out the Eagle MkIII Superiority used exclusively by GMG. With the black eagle colour scheme.
NPC use shield gens and nanos
NPC`s shields regen
NPC`s carry pilots specific to their faction, which can be sold either to themselves or their enemies for different income
All factions scan for pilots of their faction
New commodities, most of which are illegal.

I find that when playing the original version of freelancer u get to "the point".. When u have the best ship ( i know everyone goes for the eagle but I prefere the sabre..) all maxed out with all of the best weapons and shields. U`ve done all of the wrecks and quite frankly there isn`t any more challenge.. Well not any more!
One of the basics of this mod is that its subtle, sure the nomad prototype refire is effective but it really is down to preference. The do cost a fortune, and aren`t a complete game killer.
Also the ships, the new versions are
Long Range +33% More cargo space, -1 opt weap, some VHF -1 max weap, armour -10%
Intercepter - 10% cargo space, - 10% armour, more manauverabe lower cruise charge, better thrust capacity.
Superority -10% cargo space, +10% armour, +1 opt weap, better bots, slightly better cruise charge time.
Advanced Superiority (very few ships available) -20 cargo space, +20% armour, opt weap +1, max weap +1, better bots, slightly better cruise charge time.
I could go on about the freighters but u get the idea. The advanced superority is only for smaller ships like the patriot and legionnaire. The legionnaire is awesome and a bunch of them can cause problems..
Also, I`ve added about 12 systems so far mostly in the frontier around Tau37 and off Dublin. I`m planning to do about 30-40 in total using the excellent Freelancer Explorer. There are new factions, which i`d like u to find out for yourself. Try not to just use Datastorm when I release it, it makes for a much better game. Its going to be a little while as I have to contact some Ship makers for their approval to use their ships within the game mod. When completed I believe it will be the best of its kind and I will be continually improving it and making it better. If any players have any ideas of things that would make the game better just post onto this thread. Keep a look out for it..
MACE

Post Fri Aug 13, 2004 5:13 pm

well for a first mod it sounds like you're going for the Full Monty! (what!?!)
but, anyway, it certainly sounds interesting, and if you pull it off it should be one heck of addition to the freelancer universe, and I'll certainly be looking froward to it in the next few months.

good luck man!

Omicron Explorer

Post Sun Aug 15, 2004 7:13 am

I am intersted in your mod but im unable to find it in downloads section so could you give me some guidance here?

And

Are you going to make more of this mod to 1->2 version and so on?

Post Sun Aug 15, 2004 9:59 am

Oh, hi again. The mod`s not out yet, i`ve got (quite few) loose endes to tie up. I`m going to avoid temptation to get everything perfect before releasing it but realistically its gonna be a while. I`ve had a few problems getting new facions to fly new ships (not the original ones). I can fly `em, but the others either crash out of don`t get the loadouts properly. I`ll get it sorted, most likely in the next version.
Yup, i`m gonna be working on new versions of the mod, i want it to be the best one out there. If u get any ideas for cool stuff let me know, but my skills are a bit limited and there is only so much that u can do..
I`ll post on here when it finally comes out, let me know what u think of it.

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