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Polaris mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed Jul 28, 2004 6:20 pm

Polaris mod

Hey everyone

This is not - as of yet - advertising the release of my mod - called POLARIS - but it is to find out what you, the community of FREELANCER, would like to see in a mod. So far i have 45 systems, 38 factions and 90 new commodities. It is not a complete total conversion but it will basically be an extension of the freelancer game - only set in an entirely diferent sector.

Any requests - plz post them here.

By requests i mean

- what u want in a system
- what u want in missions
- what u want in anything else basically

any ideas would be helpful because i would like to make my mod so that everyone will be happy with it.

Edited by - Stinger on 7/28/2004 7:54:37 PM

Post Mon Sep 13, 2004 5:12 pm

yea i got some ideas. make profitable trade harder. i dont like to see the traders make more then a piret on mp just going from one system 2 over then bang 1 mill right there. its anyoing. add harder ai aswell. there sould be a war going on to make going from one house to another harder.

later


p.s dont look behind u

Post Mon Sep 13, 2004 6:25 pm

ok thanks for your response

what i am trying to do in this mod is basically make it more realistic. Therefore you will get a lot about the same amount of money from trading, pirating, or doing missions. So yes trading will be a lot harder.

1. because of the relationship between the houses.
2. because of the realistic changes that i have made to the amount of space that cargo takes up in the cargo hold of a ship.

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