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Robotech Mod

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Post Thu Jun 17, 2004 11:06 am

Robotech Mod

Hello. I am going to start a Robotech mod over this summer and was wondering if anyone would be interested in helping out. I am really new to modding and this is a really big project. I really need people who have or can make Robotech mecha in 3dsmax or other 3d modeling software. Also if you have seen the show and want something included e-mail me at [email protected]. If people know of someone already making a Robotech mod can you send me there e-mail?

Currently I need:
Ship Models (SDF1 and valkeries)
Weapon Ideas
Custom Weapons for Forward cannon on SDF1


If you want to find out abou Robotech got o www.robotech.com

Post Sat Oct 30, 2004 10:43 pm

Hello fellow Protoculture addict!

In addition to my fanfiction, I'm team coordinator of a Robotech (part II) mod for FS2. We recently got a working SDF-1 (in cruisermode) working and the creator (Trashman, probably well known here from his awesome PALADIN batleship) is also working on a version of soldier mode (I hope to find a way to have a deadelus attack eventually!). Anyway if you know how to convert the models INTO freelancer then get in contact we me at [email protected] and I will give you a list of the models we have from both the Original Mod as well as the new additions. BTW Ancient angel donated his REF fleet to us and we also found other models such as Alpha fighters, their batloids, and an Invid Gurab!

I'm not sure how well it would translate to Fl but I also did about 1 gig worth of voice rips from the DVD's and vhs's I have for mission briefs, pilot chatter, debriefs, and ambiance.

I've been an anime fan since 1977 so I try very hard to get the genre into games I play (or fantasy as I played D&D since 1981)... I may not have much modding skills but I have plenty of imagination and more than enough stubborness. (I've been working on a Star Trek mod for almost a year now 95% on my own! And I am not a modler!)


[EDIT: I Totally forgot to ask! What are the polygon limits of the Freelancer engine?

Also I just saw the PizzaPete incidents, so here are screenshots to prove I never lie (as far as game modding goes):

SDF-1 doing it's thing.
http://pg.photos.yahoo.com/ph/getter_ro ... pg&.src=ph

Blue Alpha in Batloid form on patrol.
http://pg.photos.yahoo.com/ph/getter_ro ... pg&.src=ph

Skull Squadron ready to engage!
http://pg.photos.yahoo.com/ph/getter_ro ... pg&.src=ph

Lastly fom my ST project:
I'm patrolling around Fighter Carrier Ark Royal and it's escort Prince of Wales (Excelsior varient).
http://img40.imageshack.us/my.php?loc=i ... e=arc1.jpg


Edited by - Star Dragon on 10/30/2004 11:47:29 PM

Edited by - Star Dragon on 10/31/2004 12:46:52 AM

Post Sun Oct 31, 2004 1:25 pm

God Help Us.

Glock36
"Are you sure you want to say that? Is you life insurance paid up"?

Post Mon Nov 08, 2004 1:52 pm

If y'all would include the Invid and Robotech Masters stuff in your mod, that'd be awesome- I'd happily play in an Alpha Fighter against an Invid swarm

BTW, any shots of Glaug Pods or Officer's Pods?

Post Fri Nov 19, 2004 6:10 am

I'm still waiting for someone to get this mod rolling. I will keep modeling ships for it but there is no way I can do that texture then mod out an entire game from scratch.

some of my Robotech Models can be found at www.robotechtc.com
and a few of them are also submitted at www.robotech.com under fan art.

Ship Current Ship list.

REF:
Ikazuchi Command Carrier
Icarus Command Carrier
Garfish
Lionfish
Triggerfish
Horizont (4 varriants)
Alpha Fighter
Beta Fighter (just needs to be colored in)
Legios Combination (Alpha-Beta Contected done when Beta fighter is finished)

Post Mon Dec 13, 2004 12:45 am

I see not much response since last time (dissappointing)..

To Glock36: (what was that supposed to mean?)

To Argh: For the meantime the FS2 mod is focused on eras 1 and 3 so of course Invid are included (in fact I got a loose confirmation of an Invid Hive that will be explorable from a fellow RT fan and HW2 modder (Accused Raptor), he also made our red scout and modified the Invid Gurab into a shock trooper with 2 poses, and will be making the Royal Command Invids as well as the SDF-3).
http://img31.exs.cx/my.php?loc=img31&im ... invid1.jpg

Later on ground action WILL be possible thanx to many new projects pushing the source code to the limits. Already RT part II has benefitted from the change model command so now we have transformations through all three modes (but this is purely cosmetic for gameplay, but still enjoyable). Plus we do not have the proper models or time to make 2nd era content at the moment.

To Ancient Angel: Though your models are ecellent we are having huge problems converting most of the cap ships... I've noticed you bounce from game to game trying to get a RT mod finished but consider this. Models would be quicker to impliment if they are designed around the limitations of the engine (or just one at first). IF you want to help us get them in quicker please get a hold of me! My expert modler ,(Trashman), is overwhelmed with his own campaign as well as mods for several game platforms and I've asked more then enough from him. My two new modlers are too inexperienced to figure out what's wrong with their efforts and they have been plugging away at your models for a few months now... Not saying it isn't gonna happen, it will, but it would be a lot easier if the creator was involved.
BTW the Horizonts are 75% converted, the other REF cap ships are being, difficult.
Regardless the mod is 20% done as models are the BIGGEST hurdel (we have detailed ship lists posted of models still needed). I have created or altered new ballistic weapon effects like Gu-13 gunpods for the Alphas that fire bullets you run out of and other surprises.

So as you see much progress has been done as this mod HAS been rolling (true it's for FS2 but I was ansering a question). As for Freelancer ALL content used in FS2 mod is useable as per agreement at the beginnng of the mod as anyone working for it will support wholeheartedly ANY robotech project no matter what platform.

Anime has always have had the smallest game/modding resources and spotlight and so we all need to stick together!

Ask me about Star Blazers or Harlock! I'm creating a ton of weapons that emulate the shows as well as star Atra-Hasis's 6k Yamato (still to be converted)!

http://img98.exs.cx/my.php?loc=img98&im ... ivans2.jpg

Hopefully someone here who knows what they are doing will pick up the guantlet and port these kinds of things over as well as render some cross-community assistance!

I just thought of something for Freelancer. Would planetary envoriments (atmosphere) levels be possible with the game as is? Instead of just watching the cutscene where you escape to orbit why not fight your way to orbit? That's what happened with FS2 and now all sorts of gound senarios can be tried (or even entirely underground like decent). Now only to figure out the water and naval vessel stuff...

Later peeps! (this wasn't intended as a add, but as long as no one asks anything else it should be nuff said...)

PM'ing (or better emailing me) would be good for futher inquiries of non FL stuff...

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