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Black Market Mod made by kaegogi

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu May 13, 2004 12:08 pm

Black Market Mod made by kaegogi

In game screenshots from the Black Market Mod made by kaegogi...
Post you questions and or feedback below.

Post Thu May 13, 2004 12:10 pm









Post Thu May 13, 2004 12:41 pm

Love the mod, an often overlook area of Freelancer, love the fact it is exploration and trading ( ahem smuggling) not a race to try new ships and weapons. The only other mod that has come close is Chips Evo work and it adds to the game so much more, also love the fact contraband is scanned as such!!

Do not stop keep up the wonderfull work!

Post Thu May 13, 2004 1:01 pm

Wow! That was quick. Thanks for putting it up so fast bp.
@Spyrer: Glad you like it. If you have anything you would like to see trading or smuggling wise please don't hesitate to post your suggestions.

Right now my main concern is getting the commodities' prices to show up so you know where to sell. I suggest that you start writing down commod prices right away because you'll soon forget where to sell.

I'm also going to kick the scan % up to 50 so that you're forced to stay away from trade lane junctions if you want to do the smuggling thing.

Unless alot of people are wanting it I'm not going to post up any updates until I feel I've got something that's a solid product.

Please any questions, comments, suggestions from anyone are welcome. That's the reason I submited the mod before it was completely finished.

Post Thu May 13, 2004 2:11 pm

Emailed and posted the list problem for you . You can make a patch if its urgent, basically fix the universe.ini file, then make a new "mod" folder (in mydocuments or something) which mirrors your existing one in mods folder of FLMM (exactly the same structure). However, make ONLY the universe.ini file be in the folder structure, and then make your FLMOD file. When they "unzip" it after downloading - they will be prompted with overwriting an existing mod. It will ONLY overwrite the universe.ini file - cause that is all there is Nice, small, and quick fix.

For making it compatible with other mods.....

Some in NY system might push the system over max objects amount (Tygrys knows more about this than i do, Giskard found it out - around 250 items = crash or missing things). Anyways - you can make your bases named ANYTHING you like, and use scripting to ammend the base = line to the planets instead of replacing a whole file. your bases can be named li01_001_base or something - and make it follow that method - cause its done by nicknames - the numbers mean nothing really. Then the rooms would be li001_bar.ini etc - you get the idea huh . Even your market_misc.ini files can be "ammended" files instead. YOUR problem will lie with the universe.ini file again . However, make it a section append, and then append the:

[Base
nickname = Li01_001_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_001_Base.ini
BGCS_base_run_by = W02bF01

to the end of an existing one, cause the game runs off of the [base tag to recognise where one starts, and the other stops - so having no spaces (like example below - which shows it appended) won't matter:

[Base
nickname = Li01_15_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_15_Base.ini
BGCS_base_run_by = W02bF01
[Base
nickname = Li01_001_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_001_Base.ini
BGCS_base_run_by = W02bF01


That should sort out the problem there. The rest uses scripting and it'll work (it should anyways)

Post Wed May 26, 2004 10:35 pm

Just bumping this now that v0.93 is up. If anyone finds any bugs please let me know immediately. Practically the whole mod is a script so there shouldn't be any bugs but you never know. Seems like every time I click on the Bounty Hunter Guild Room the game is on the edge of crashing. (just my imagination, but I still get nervous)

Post Thu May 27, 2004 4:12 am

Hey thius osunds like a rally cool mod, can it be used server side or do all the players need to have it?

Post Thu May 27, 2004 6:09 am

I have no clue Darkbringer, sorry. I've never played online so I have no clue how that all works, but I'd assume that all players would have to have it as it changes some ships' specs.

Post Thu May 27, 2004 8:09 am

Love the improvements and like the the fact not everyone tells you they are scanning. As for the mission packs idea not bad. An ideo for a mission would be a VIP or goods being carried and you need to hijack it, however the escort(s) could be fun.

Keep up the great work!

Post Fri May 28, 2004 1:36 am

..Whatre the odds this will be compatible with the TIE Universe,...? <Mind strays to Solo-esque adventures, being harassed by TIEs and Bounty hunters,..>

Post Fri May 28, 2004 5:45 am

Ummm, actually pretty damn good odds. From what I'm reading about that mod it mainly just adds ships. If it's not compatible it should be an easy fix. Try activating with Black Market's default selections and if it won't activate read what it says in the log box and let me know. I can probably get it going.

Edit = OK, just got done downloading Tie Universe. First thing, I apologize for saying it "just" adds ships. I can see from the script that it goes alot further than that. Second Black Market is compatible in default settings. Third you can't use Harder Leveling because Silvik already did that. Haven't had a chance to play and see if they crash the game when activated together. You can also activate Realspace lite with them. I don't like Star Wars or Trek stuff in my game but I'll test them out together and see if there are any probs.

Edit#2 = Tested it in the New York system only and had no problems at all. I had Tie Universe/Black Market/RealSpace Lite/Open Sp/Speed Mod all activated in that order and I got no crashes.
Edited by - kaegogi on 5/28/2004 9:10:12 AM

Edited by - kaegogi on 5/28/2004 10:03:49 AM

Post Fri Jun 11, 2004 6:14 am

hi have tried 2 activate your mod with several others just 2 see if it would work and no luck would like to use it with victors1.62 with the privater ship pack made by ghost is there any way u could combine them together into a mod that could be downloaded as 1 mod
I am a server operator 4 oregon usa servers and we r always looking 4 good mods 2 run on our servers
victor allowed us 2 fix his lving prob and we have our own version of the mod 1.63 but we r not modders just a bunch of business owners that love 2 play lancers
the box is a p4 2.66 with a gig of ddr 333 ram on a t1 dsl line that is running at 940 uplink
If u r interested in working with us u can post here or contact me at [email protected] u can get the mod at www.diskspace .net in the downloads section
hope 2 hear from u

Have A Great Day

Post Wed Jun 16, 2004 3:12 am

The Black Market mod RULES! But the v1.0(last version) has a lot of bugs!
1.All commodoties images are screved up!
2.When I try to go to the Bar at the base at planet Crete the game chashes!
3. 2 new type of missions are not shown! (I looked at Manhaten and Hells K.)
4. I want to earn some credits so fix commodoties prices!
5. I dont see any custom ships.
6. Bring back the Bounty Hunters bar in the new bases!
P.S. Once again sorry for the speeling

Edited by - Fa-Q on 6/16/2004 4:36:56 AM

Post Wed Jun 16, 2004 8:29 am

@DrKrEaper: I sent you an email yesterday. Sorry it took so long, I'm in the middle of a move.

@Fa-Q: v1.0? Last version was 0.93. Check the date of the download posting. I believe you must have gotten 0.68. I haven't even really started working on v1.0 with everything else I've got going.

Post Tue Jun 22, 2004 12:08 pm

Sorry I didn't edit the above post but I felt that this needed a seperate post.

I recently found out that Black Market is being used on a server. To anyone that is or will be using Black Market in a mod, be it MP or SP, please email me once you've completed the mod with the location where I can download it or the name of the server it's being used on so I can check it out.
I don't mind anyone using Black Market and seeking permission isn't really needed, however, I'd like to check it out once you're done. (one of them pride things, you know?)
Thanks.


I recieved an email about this and figured I should come in here and clarify.

There are 2 versions of Black Market! Black Market v0.93 is the most up to date.

Unfortunately when I first posted BM up for download I didn't consider the fact that the next version might not be the final version. If you downloaded and are using the original Black Market then I strongly suggest you get v0.93.

The add-on entitled "Black Market made by kaegogi" is actually v0.68. (I go by the script version and yes it actually did take me 93 scripts to get to where I am now )

Sorry for any confusion this may have caused. In the future if I release more than one more version I'll title them as "Black Market Update", "Black Market Update2" etc.

I'm still looking for suggestions/ideas on how to improve this add-on. If you have a commodity that you think would be cool or a concept for how to utilize the extra bar that would be better than as a BH guild hall please let me know here or by email.

Edited by - kaegogi on 7/2/2004 8:53:51 AM

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