Emailed and posted the list problem for you
. You can make a patch if its urgent, basically fix the universe.ini file, then make a new "mod" folder (in mydocuments or something) which mirrors your existing one in mods folder of FLMM (exactly the same structure). However, make ONLY the universe.ini file be in the folder structure, and then make your FLMOD file. When they "unzip" it after downloading - they will be prompted with overwriting an existing mod. It will ONLY overwrite the universe.ini file - cause that is all there is
Nice, small, and quick fix.
For making it compatible with other mods.....
Some in NY system might push the system over max objects amount (Tygrys knows more about this than i do, Giskard found it out - around 250 items = crash or missing things). Anyways - you can make your bases named ANYTHING you like, and use scripting to ammend the base = line to the planets instead of replacing a whole file. your bases can be named li01_001_base or something - and make it follow that method - cause its done by nicknames - the numbers mean nothing really. Then the rooms would be li001_bar.ini etc - you get the idea huh
. Even your market_misc.ini files can be "ammended" files instead. YOUR problem will lie with the universe.ini file again
. However, make it a section append, and then append the:
[Base
nickname = Li01_001_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_001_Base.ini
BGCS_base_run_by = W02bF01
to the end of an existing one, cause the game runs off of the [base tag to recognise where one starts, and the other stops - so having no spaces (like example below - which shows it appended) won't matter:
[Base
nickname = Li01_15_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_15_Base.ini
BGCS_base_run_by = W02bF01
[Base
nickname = Li01_001_Base
system = Li01
strid_name = 196790
file = Universe\Systems\Li01\Bases\Li01_001_Base.ini
BGCS_base_run_by = W02bF01
That should sort out the problem there. The rest uses scripting and it'll work (it should anyways)