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Excelcia RPG mod 2.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Apr 05, 2004 6:51 am

Excelcia RPG mod 2.1

We have almost finished the 2.1 patch. It will fix a lot of issues and include a bunch of new features.
among these are:
- a completely new custom made economy. this replaces the quickly made initial one (which was jsut a dirty fix for the initial release).
- new commodities, completely new mining (raw materials)
- missiles, torpedos, nomads overwork
- new weapons (dumbfire missile pods, a new nomad gun, ... )
- new bases (criminal bases for hispania, LR shipyard)
- new ships: Danrik (civ "sportscar" VHF by black_lightning) and Zennousha (criminal HF by Cyborgninja)
- new menu background scenes by Wasabe
- player lootdrop by Wasabe
- lotsa small bugfixes

we have almost the same amount of new stuff nearly done, but tha will be included in a patch following this one pretty soon (2 weeks maybe).

stay tuned for the release within the next days (if everything goes right)

Fjord

---------------------------------------------
old (2.0 preview) post follows:
---------------------------------------------

Ahoy folks, the Excelcia RPG mod 2.0 is nearing its release date (a few weeks maybe) and as current progress is very good I'd like to give you a rough overview on what it includes.
It is a massive mod, nearly all ini files have been touched and overworked, manymany changes that make it very different from standard Freelancer.

Forget everything you knew.

The beginning
Players will start in a system where they can "choose" the house they belong to. Their reputations will be adjusted by this move, they can fly to a small base and get a small fighter or fighter with very basic equipment.
Criminaly can additionally fly to a crim base nearby and get "criminal" status, i.e. a reputaion adjustment.
then you can enter the real world of excelcia by flying through the one-way gate that leads to the house you belong to. No way back, its merely for setting up a player's character.

Gameplay
This is affected by a lot of things. In "everyday" gameplay you will notice quite a few differences. The difficulty of each house has been adjusted to the same level. You meet every shipclass everywhere. You can get the whole range of missions everywhere. NPCs use setups that are more similar to players. They dont gain the advantages they had before (armore multipliers, infinite power reactors, ...). They'll use nanos/batts, the same equipmetn and guns as players do. This makes them more vulnerable, but they also fight back a lot better.

Ships
Every ship has been overworked / changed in a few aspects. To say it in general, a complete rebalance of all ships. Smaller ships move faster, larger ones are tougher and can carry more/better guns. We have included bomber class ships (made by black_lightning) and several other ships are in work as well. A new cruiser for Hispania is also finished. Every house has a Gunboat, at the moment the most powerful vessels, but we intend to include the whole line of ships up to the big babies - all ships u know from FL.
Ship speeds have also been adjusted. in general 80 for freighters and VHFs, 90 for HFs and 100 for LFs.
Ships can be equipped following a slightly different concept as FL initially had. This brings us to the next topic:

Mounting System
All guns and equipment (shields) have been reclassed. Ships have been adjusted and many more good and new setups is possible. One thing is that there are seperate Missile mounts (for CDs and missiles). Guns use low, medium and high energy mounts, depending on the power of the gun. Capships have their own wepaon classes, so they can be equipped just like ships in many various ways.
Shields also use new classes, this way capships also can use a bigger variety of those. There are also 2 new gun classes, they will be explained in the next topic.

Guns & ammo
All guns have been overworked. ALL of them. Every gun is useful now, in its own way. The guns for factions, houses have been all overworked with a special view on balance.
the "EX" guns: call them EXcelcia, EXperimental, its up to you. There are special new guns with their own mounts on ships. They are more powerful counterparts of old guns, using a new technology (power cells as ammo). This results in higher damage output and a lower powerplant drain, BUT they use ammo.
The well-known codenamed weapons also use ammo now.
nomads are a bit weaker in damage, but they retain other advantages.

Ammo:
now it will start to get tricky. EX guns, missiles, torps, mines, CDs, even CMs use cargospace. The general ammo-limit has been raised to 20000. Thats enough for a 8.33 refire gun to fire for quite some time.(~10 minutes if u use 4 guns with the same ammo type and refire 8.33).
The cargospace of ships is very carefully chosen. some vessels can carry quite a nice load of ammo, others cant. there are a few vessels that can be equipped to real missile boats. Another aspect of this is that you CAN mount quite large missiles on small ships, but you wont be able to carry much ammo for those.
light fighters can really bite with some setups, but they wont be good in longer fights.
This is something that players have to learn. It may look tough for beginners, but its an awesome feature for more experianced players. There are a LOT of possibilities to equip a ship in a very good & realistic way.

Shields
We have created nearly 150 new shields. Seperate LF, HF, VHF, FR shields for each house + our criminal syndicate, so to say a 7th house consisting of criminals. Each house has its own type of shield with its unique strengths and weaknesses. There are 3 types of each shield: a low-capacity - high-recharge, a balanced and a high-capacity - low-recharge one. This is also important from the power drains. higher capacities have a higher constant drain, higher recharge have a higher rebuild drain. You can select the type you prefer, all are worth to be used and all have their advantages/disadvantages in various situations.

New ships come with a relatively weak defaul shield, a low and high power opgrades are possible for kinda all ships.

Economy
This has been redone from scratch. completely overworked with a view on production, resources, inner and interhouse trading. it should give the traders out there new challenges and opportunities.

... rest see next post...

---------------------------------
Excelcia Mod Team Leader
www.excelcia.org/forum

Edited by - LordFjord on 7/22/2004 12:13:59 AM

Post Mon Apr 05, 2004 6:52 am

.. and the 2nd part, it didnt let me post it in one...


Roleplay
There are various effects of player RP in this mod. May it be the Rogues rebuilding Ithaka and destroying the lanes to Westpoint, may it be the Hipanian Navy attempting to destroy the Omicron Gamma <-> Omega-41 jumphole (which has a very interesting effect now).
Mod changes that are results of player's interaction and great RP are very possible if it makes sense
building own bases and the like will also be an option in the future.

Quests
A few modders have set up some individual quests. Hints are usually given by characters on bases (usually bars), so watch out for them. The rewards can be great, may it be unique equipment or even a ship.

Resource point system
There will be some limitations to buy the highend - ships of each house. Namely capships, maybe also other very powerful vessels like the realy huge trains. This concept isnt finalized yet, so i wont tell u too much.
We have restrictions on VHFs, you can only fly the ones of your house or u can gain permission from the "owners" to aquire another one.
This all should support the identification of a player with a pilot of his house/faction.

Forum
We have a well-established forum that covers everything that has to do with Excelcia.
visit www.excelcia.org/forum or www.klngarthur.com/forum (mirror) for more info.

Server
JetPak runs our 24/7 server, it has 20 slots at the moment and it is practically lag-free.
Temporary starting cash has been increased till 2.0 is done.
current mod version is 1.2a.

------------------------------------------
Tnx for reading this far.
I have put a LOT of effort, countless hours of time, my complete FL knowledge and work into this mod and i am veryvery proud of it. I will be even more when its released, give me and my awesome team (black_lightning, cyberion, anatos, earth, fred, snake_eye, kendo thm, arthur wellesley, kvarium and all others i forgot).
Tnx to u guys, its a honor to mod/play with u.
tnx also to our admins (Anatos & JetPak), the founders of Excelcia (Reven, Klngarthur and )v(aster) and the rest of the community that keeps the place runnin till we get the mod finished.

Fjord

P.S.: I might have forgotten a couple of things, i wrote it outta my head. see it as a draft for the release
ppl, if u are interested, the RP is still going on, click the forum links above and enjoy ur stay with us.

P.P.S: Feel free to comment anything, to ask questions, just pls dont flame

---------------------------------
Excelcia Mod Team Leader
www.excelcia.org/forum

Post Mon Apr 05, 2004 6:59 am

just a quick note:
2.0 will serve as the base for further upgrades, many small patches that are released like every other week.

After the first few patches, a global and epic storyline will start.
Slowly in the beginning but it will evolve to a massive and major story that affects all players.

It will create a lot of new RP possibilities and it will bear completely new challenges, both for expert fighters and hardcore roleplayers.
It should create the perfect FL and Excelcia experiance - a great mod with awesome people who roleplay and have FUN FUN FUN.
So to say my dream of a game like Freelancer - as it should have been since it was released.

---------------------------------
Excelcia Mod Team Leader
www.excelcia.org/forum

Post Mon Apr 05, 2004 7:49 am

wow, im drooling already fjordy! and i thought iut was gonna take longer? but i agree with the small patches (then u can have an evolving story, with bases REALLY changing hands each month )

Founder of LORE clan, and member of Excelcia

Post Mon Apr 05, 2004 8:16 am

Wow fjord, this mod just sounds completely amazing, Once it is released I am gona come play it right away!

Post Mon Apr 05, 2004 9:52 am

And well you should. The more people we get, the more intense it's gonna be!

Imagine...flying through space in your big-@$$ battlecruiser...smiting any pirates you meet...oh, yes, it's gonna be BIG, baby!

If it's not the Cardamine that's talking, it's the Synth Paste™.


Post Mon Apr 05, 2004 10:36 am

well Battleships will be a few releases away but given the fact this is a role playing server, there is no need for them just yet.

Destroyers or Cruisers should be added in either this release of in one of the near patches. Gunboats are already there, a few new ships, some bombers...

Fjord is the lead Moder for the mod and his team has done a great job so far. The release is only weeks away, if your thinking of playing your best to read the rules and get to know the community on the forums.

oh, btw this is JetPak for those that do not know

Post Mon Apr 05, 2004 1:08 pm

WOW!!! I'll be there! I like the RP aspect and the "evolving" story line the most! I'll be "Col. Mustard" (its my "game name".)

Edited by - karatekid88 on 4/5/2004 2:09:05 PM

Post Mon Apr 05, 2004 9:01 pm

I will try to collect a few pics and post links to them soon. pics usually tell more than 1000 words

---------------------------------
Excelcia Mod Team Leader
www.excelcia.org/forum

Post Tue Apr 06, 2004 8:53 am

i hate these peeps who forget the rp, buy a big ass ship, then complain when it handles like a cow.

just remember Ford Prefects wise words: "Looks like a fish, Moves like a fish, Steers mlike a cow. Smack, straight into an asteroid." (kinda edited, but it fits )

Founder of LORE clan, and member of Excelcia

Post Tue Apr 06, 2004 12:43 pm

Feel free to use my SNs Fjord off the Mod Forum, you know, sln, variety, ships... enough said..

Edited by - EArTh on 4/6/2004 1:44:36 PM

Post Tue Apr 06, 2004 9:29 pm

excelcia ship list

*newer edit by black lighting* just put link to list up

*edit* - I removed two pics and a sig for now - which brings it down by something like 450kb or so - a start if nothing else

Edited by - Chips on 4/8/2004 3:26:52 PM

Edited by - black_lightning on 4/8/2004 8:35:51 PM

Post Tue Apr 06, 2004 10:58 pm

tnx lightning i'm still digging in old pics, too lazy to make new ones.
and ur ships are just too awesome

just incase ur post gets nuked cause of the pics, here's a link to the same on the excelcia forums clickme

---------------------------------
Excelcia Mod Team Leader
www.excelcia.org/forum

Post Wed Apr 07, 2004 10:23 am

those are the largest pictures I have ever seen on the internet. i couldn't see them all so I had to upgrade my monitor to a 50 inch plasma widescreen monitor.

Post Wed Apr 07, 2004 12:02 pm

Looking good there, this mod has GREAT potential. This will be a more than worthy addition to the already fantastic pool of mods available for Freelancer
One tiny comment though, not mod related but still. I suggest you upgrade the server, for an RPG mod, having only 20 slots on a server is very little. I think you'll be needing more .

God I love this community


Kabouter, mapping for the Phoenix Mod.
Visit www.phoenixmod.com

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