Mon Dec 15, 2003 9:38 pm by Kr3m
Well, I suggest lookin in these files:
Data\ships\shiparch.ini
Data\ships\loadouts.ini
Data\equipment\goods.ini
Data\equipment\market_ships.ini
Data\Characters\newplayer.ini
Data\missions\m01a\m01a.ini
Those are all the files needed here to do one of a few things. With the loadouts.ini file, you can change the type of ship you get (msn_player_loadout or something like that... first one listed). If you want the eagle, change the ge_fighter to ge_fighter6. Give it a ge_gf6_engine_01 and what not. Look thru Data\equipment\engine_equip.ini if you want to tweak the engine or find the true name for it. St_goods.ini and St_equip.ini hold info about shields and thrusters if you wanted to tweak or add those to your package and weapon_goods.ini and weapon_equip.ini hold the info for weapons. Goods.ini sets the ship package (you only need to mess with this if you want to be able to buy the ship on planet manhattan or any other base that its not normally sold at). In the Goods.ini, you can set the price of the package and set what comes in it. Personally, if you want to make the eagle available for purchase from manhattan, I would go to the gf2_hull line and change where it says ge_fighter2 to ge_fighter6... and maybe lower the price. Down below on the gf2_package, you can select equipment to add, such as thruster, tractor beam, scanner, power, engine, docking lights, running lights, head lights, guns, missile launchers, mine launchers, counter-measure launchers, shields, etc...
If you don't care about story line and want to set it up like this in mp, you just need to edit newplayer.ini. Change the ship package you get (change it to any package listed in the loadouts.ini) and then change the amount of starting funds. I know its complicated to understand what I have said, and I can't give you any examples cause I'm at work =\... but hope it helps nonetheless.