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jump gate codes and levels???

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Post Sun Dec 14, 2003 10:19 pm

jump gate codes and levels???

ok....I've already gone through the game, but here's the kicker...I want to replay but with a twist..I want to use the Eagle, totally tricked out, when in some of the major battle missions, but it seems I don't have access to all the jump holes/gates and not sure I can reach level 30, I can get the creds to buy all I need by letting "Juni" just sit tight while I go kill things... I seem to recall there was a mod somewhere that gave you access to ALL jump gates/holes and made all ships level 0..( or some such) however, for the life of me I can't find it. Any chasnce anyone out there could shoot me a link, or directions as to where it is and what it's called????

Post Sun Dec 14, 2003 11:15 pm

I don't know any mod, which makes any ship buyable at level 0, but you can make the Eagle buyable on Manhattan to players at level 0 very easy. Encode the DATA\EQUIPMENT\market_ships.ini with BINI and open it. Then search for LI01_01_base. you'll see many lines under it and at the end of each line 7 numbers. the first number is the level requirement ("0" for you) the second the reputation you need ("-1" means any) the last five numbers must be 1, 1, 0, 1, 1 if you want your ship to be sold. Now search your ship (eagle is gf6_package) and rewrite the numbers. BUT you have to rewrite the numbers of one sold ship to, because Manhattan can only sell 3 ships so change the last five numbers behind lf_package (the patriot) to 0, 0, 1, 1, 1. Now you can buy the Eagle instead the Patriot on Planet Manhattan at level 0!!!

Post Mon Dec 15, 2003 3:45 am

ok..hey thanks...that was easy to do...now...if I can pick your brain again...where can I adjust the setting for how much cash I have. It's near impossible to get that much withing the NY system in less than a year. I want to go into the major battles again, only this time, mission be darned...I wanna kill nomads etc...lots of em. This is a great way to work off frustration. Any editing tips here would earn my eternal gratitude. Thanks.

Post Mon Dec 15, 2003 4:16 am

you don't have to give yourself money - just change the last '1' in that line to 0.0001 and the Eagle will miraculously be 10 000 times cheaper. Heh heh.

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Why make your own mistakes when someone else has already made them for you?
-Learn from the skeletons floating in the piranha pool: NO SWIMMING!

Post Mon Dec 15, 2003 9:53 am

why not look at the tut here for changing default ships in Single Player in sp

All I do for LOVE

Post Mon Dec 15, 2003 9:38 pm

Well, I suggest lookin in these files:

Data\ships\shiparch.ini
Data\ships\loadouts.ini
Data\equipment\goods.ini
Data\equipment\market_ships.ini
Data\Characters\newplayer.ini
Data\missions\m01a\m01a.ini

Those are all the files needed here to do one of a few things. With the loadouts.ini file, you can change the type of ship you get (msn_player_loadout or something like that... first one listed). If you want the eagle, change the ge_fighter to ge_fighter6. Give it a ge_gf6_engine_01 and what not. Look thru Data\equipment\engine_equip.ini if you want to tweak the engine or find the true name for it. St_goods.ini and St_equip.ini hold info about shields and thrusters if you wanted to tweak or add those to your package and weapon_goods.ini and weapon_equip.ini hold the info for weapons. Goods.ini sets the ship package (you only need to mess with this if you want to be able to buy the ship on planet manhattan or any other base that its not normally sold at). In the Goods.ini, you can set the price of the package and set what comes in it. Personally, if you want to make the eagle available for purchase from manhattan, I would go to the gf2_hull line and change where it says ge_fighter2 to ge_fighter6... and maybe lower the price. Down below on the gf2_package, you can select equipment to add, such as thruster, tractor beam, scanner, power, engine, docking lights, running lights, head lights, guns, missile launchers, mine launchers, counter-measure launchers, shields, etc...

If you don't care about story line and want to set it up like this in mp, you just need to edit newplayer.ini. Change the ship package you get (change it to any package listed in the loadouts.ini) and then change the amount of starting funds. I know its complicated to understand what I have said, and I can't give you any examples cause I'm at work =\... but hope it helps nonetheless.

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