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Gatekeeper Mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Dec 12, 2003 7:27 pm

Gatekeeper Mod

This mod is still in the works, but does work in its current state. I have altered the useless and vacant "unknown system" to contain alien jump gates leading to different planets and bases for quicker travel/trading. I plan to have it jump to a few dozen different places, and it will be nothing more than a hallway of alien jump gates. So far I have a gate for Planets Manhattan, California Minor and Malta as well as gates for the Ruiz Base and Freeport 9. I would appreciate any info anyone can provide me as far as trade routes go.. like origin and destination locations. (Example, Cardimine run from planet malta to planet manhattan). I am trying to have the high pay off bases as well as the low cost purchase bases, so your input is very valuable to ensure I don't over look anything.

Post Mon Jan 05, 2004 7:54 pm

sounds good,but, sam's jump system 1.1 kinda does that already. at least omicron alpha >alaska. plus the storyline only systems. how's about if you do this in the omicron gamma unknown system? puuuhlenty of room there. and if you can get the monkeys and robots to actually do something, that would be a relief.
just a thought.

If I'm not here accepting the things I cannot change, I'm off somewhere ranting and raving about not being God.

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