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Xploziv''s: Freelancer Advanced Mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Tue Dec 02, 2003 5:30 pm

Xploziv''s: Freelancer Advanced Mod

I've been working on a mod for a while now that moves the game on a while from its current setting. You may have noticed that some news items and rumours in various places talked of changes that were coming along soon, but dont actually happen in the game (e.g. the corsairs were going to build an orbital bio-dome for extra food supplies). I will use things like this in the mod. There will also be at least 10 new systems in the mod. These systems will include:
-Geneva (Zoners homsystem)
-Haven (BHG homesystem)
-Bretonium (final resting place of the sleeper ship 'Bretonia')
-Scraphaven (Junker homesystem, with their prize find, the Rheinland sleeper ship)
There will also be a few new weapons and commodities, a few new bases in exisiting systems, weapons and equipment previously hard/impossible to get hold of will appear in some bases,etc. It will all be balanced though, and you wont end up buying Level10 guns on Manhatten (I believe in playing a balanced game, and this is usually reflected in my mods). If anyone has any good suggestions, they might be incorporated, and you will receive mention in the credits.

"Fear me, for I am your Apocalypse"

Post Tue Dec 02, 2003 6:54 pm

I made a Corsair Battlecruiser...mail me if u're interested...

cya

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"Just for a good shot - for what else?"

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blaXXer.de

Post Tue Dec 02, 2003 8:59 pm

I was planning to give the corsairs four battleships (one from each nation, stolen and kept as insults to the houses and trophies to the corsairs) for the corsairs, but this sounds brilliant! Once I've got the corsair-related maps (Omicron Epsilon, Omega 59 and the new+imporved Omicron Gamma) ready, a battleship would be a great addition

"Fear me, for I am your Apocalypse"

Post Tue Dec 02, 2003 10:39 pm

the image is here

still needs to be textured...but should be done soon...

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"Just for a good shot - for what else?"

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blaXXer.de

Post Wed Dec 03, 2003 10:19 am

Umm... the link gives me a 403 error

"Fear me, for I am your Apocalypse"

Post Wed Dec 03, 2003 10:33 am

I will soon post the screenshots on my HP...then they should work...

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"Just for a good shot - for what else?"

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blaXXer.de

Post Wed Dec 03, 2003 11:04 am

thx. Every little bit helps

Current progress:
-Changes Omicron Gamma
-Added Omicron Epsilon
-Added the new Bretonia system (Bretonium) which inlcidus the sleeper ship 'Bretonia'
-Added the junker's homeworld (complete with 'Rhineland' sleeper ship; they pinched it from the Rhinlelanders, who arent so happy about it...)
-Created a new ship for the Corsairs (just a slightly more powerful Titan really; Corsair's M11 "Gargantua" Very Heavy Fighter)

"Fear me, for I am your Apocalypse"

Post Wed Dec 03, 2003 11:26 am

@Windzarko - I'm assuming you're using FLExplorer for the new systems. I have a question for you: WHERE THE HELL ARE THE SLEEPER SHIPS IN FLEXPLORER? It's really starting to piss me off because I'm in the middle of creating a Totat Conversion MOD for Freelancer called Freelancer: Rebirth, with each House in one system click here for a peek. Anyways, I need to know where the bloody sleeper ships are in FLExplorer. I'll even put your name in the credits list if you help me on this bit!

Oh and by the way, great sounding MOD. But aren't the Rheinland and Bretonia sleeper ships on the capitol planets? Like on the Manhattan landing pad you can see the Liberty sleeper ship? Just a thought. All the best and an answer would be greatly appreciated.

Cheers,

Dale

-/-/-/-/-/-/-/-

Askus Questionus Estupidus



http://www.cardamine.net/ - should be up and running after Christmas!

Post Wed Dec 03, 2003 1:08 pm

the sleeper ships are now in space?
each sleeper ship you will find in each capital city of each house (after all it was the first planet founded) also, there is ONLY ONE sleeper ship, which can be placed, which is the ruined Hispania, and the other sleeper ships are embedded in other .cmps, which I dont know how you would extract.

Post Wed Dec 03, 2003 1:11 pm

@Duriel_LOP - while you're still online please answer this: In FLExplorer, where is the Hispania wreck?

Post Wed Dec 03, 2003 5:21 pm

I think that the sleeper ship wrecks are misc objects. If not, then you just have to find out the object info from the Omicron Alpha (Hi01) ini file. That should tell you how to place the Hispania. Then you can use FLExplorer to give it a different infocard and name.
btw, onlt Liberty have the sleeper ship on the capitol planet; the other houses don't. The only sleeper ships you can currently see in the game are the Liberty ~(the big building in the middle of the planet Manhatten background), and the wreck of the Hispania in Omicron Alpha.
Besides, even if the sleeper ships are supposedly on the other capitol planets, you cant actually see them, and im going to take advantage of that.

"Fear me, for I am your Apocalypse"

Post Wed Dec 03, 2003 5:30 pm

@Cardamine:
The Hispania might be listed under 'Other Objects' check the Hi01 system in FLExplorer. If that doessn't tell you, use the ini files.
btw, I haven't used FLexplorer in ages (I was using the ini files to create the systems until two days ago). Can someone remind me if you can put in jump gates/holes. If you can, how? Coz i'd prefer to do all my work in FLE instead of INIs (they give me headahces sometimes!)

Current Progress:
-Added more to Omicron Gamma
-Added more to Omicron Epsilon
-Changed Alaska to make it a very nice system... if you can get to it!
-Started work on Florida (Liberty). Includes Planet Miami, JFK Spaceport and Luxury Cruise Liner Key West

"Fear me, for I am your Apocalypse"

Post Thu Dec 04, 2003 4:11 pm

Sounds like you're doing a simular thing in your mod as mine can view it here. To add jumpgates/jumpholes in freelancer explorer, just double click one of the systems you want to link (do not right click, edit). It will bring up a different but seemingly the same screen. Right click where you want the jumphole/gate and choose the start point. Now double click again to get back to the main screen, and double click on the other system. Right click where you want the gate/hole to connect, and choose the end. You'll have to set up a few options in the next screen, but the only one you really need to mess with is the legal path thing on the bottom. Check the box if you want NPCs to ever use it (if their encounters allow of course), and whether it is checked or not, choose who runs the gate/hole. Be sure to choose wisely, you can't edit or delete a gate/hole after placing it, so you may want to make a backup before making these until you get a hold of it.

Edited by - soundspawn on 04-12-2003 17:46:42

Post Thu Dec 04, 2003 5:05 pm

Cool. But my mod is going to try and fit in completely with the game, set on a few years, changing as you would expect. Nothing too huge.
Developing factions and their backgrounds more
Things like that

"Fear me, for I am your Apocalypse"

Post Thu Dec 04, 2003 5:49 pm

Right, sounds interesting. Almost as if your mod is a sequel, and mine is an alternate story. Still the concepts seem to be the alike. For example, after a few months (providing people don't just destroy everything) my mod could end up looking a lot like yours.

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