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Chips SP mods

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sat Mar 13, 2004 8:01 am

And If So I Need A Better FLMM What Is It Called And Maybe If U Know Tell Me What Versions Don't Work.

Post Sat Mar 13, 2004 1:24 pm

version 1.2 beta 9 or 10 should have this working easy enough

Post Wed Apr 07, 2004 6:39 am

I'm getting an error when it tries to load the mod:
Error: FLMM has determined that 'Chips Open SP version' won't properly activate.
Error: Unable to find section '[Costume'(...) in 'C:\Program Files\Microsoft Games\Freelancer\data\characters\costumes.ini'

Post Wed Apr 07, 2004 8:38 am

*Sigh* - I cannot post this in every forum, but i really want to. Please read this thread fully, and try it all in there. It WILL work (my part is on page 2, and is a cast iron garuntee that if it doesn't work - then it never will ).

Post Sat Apr 17, 2004 3:04 am

nvm, i downloaded this SDK thing and i got it working.

Edited by - inflatablebeertent on 4/17/2004 4:26:13 AM

Post Sun Apr 18, 2004 4:29 am

ok, after getting this SDK, i can now play your mods, but now, if i dont reinstall this every time i have to restart freelancer, the game crashes or this happnes, ir a mod is unuseable untill i reinstall it.
how can i fix this?

Post Mon Apr 19, 2004 6:42 am

Hi BeerTent

I'm not a regular in this Forum but I just happened by. ....

If you're using FLMM correctly, this should not be happening at all. Seems like you're doing other things as well but not mentioning them. Are you adding more than one Mod at a time? Are you adding a Mod in the middle of a campaign? Are you fiddling with the game files in the middle of a game?

Post Mon Apr 19, 2004 8:26 am

Inflatable beer bloke - please see my post about 2 above yours, which has the fix for this. Perhaps I shoudl make the splash screen say the crash fix instructions instead

Post Mon Apr 19, 2004 12:26 pm

Yeah, your right, i should of reinstalled FLMM before i came here.
Thx

Post Sun Jul 04, 2004 11:00 am

Unable to load mod!
Parsing error on line 4125: No </data> found (in 'C:\Program Files\Freelancer Mod Manager\mods\Chips Open SP version\script.xml')
Parsing mod script...
Found mod: C:\Program Files\Freelancer Mod Manager\mods\Chips Open SP version

I get this when I try to open the mod into my FLMM mods folder. I dont know whether this has already been adressed or not, I have looked in the various threads with this sort of thing but there was no similar problem from anyone else. I am running FLMM 1.3 so I doubt its that, I was just wondering if you could tell me what the problem is?

Post Mon Jul 26, 2004 12:13 pm

getting the same problem chips. reinstalled fl and flmm. installed sdk, and still

Unable to load mod!
Parsing error on line 4125: No </data> found (in 'C:\Program Files\Freelancer Mod Manager\mods\Chips Open SP version\script.xml')
Parsing mod script...
Found mod: C:\Program Files\Freelancer Mod Manager\mods\Chips Open SP version

Edited by - SmoothFlame on 7/26/2004 1:13:45 PM

Post Wed Aug 04, 2004 12:15 pm

Hi, chip. i use this mod whit FLMM, but after i use FLMM delete this mod, i cant get in to game.when the game logo and movie ends, i saw Freelancer logo, and then the game crushed!! I reinstill game many times, it doesnt work. funny when i reinstill your mod, the game didnt curshed any more!!!can you help me? because i play on a UK server, and this derver not allow ANY mod you use. So please help me.....

Post Wed Aug 04, 2004 4:53 pm

and by the way chips, that ini fold(normal doking in SP) cant download, if its not very big, can u send it to me? my email: [email protected]

Post Mon May 23, 2005 5:02 am

I got the same error as has been mentioned above, and there is a very simple way to fix it. Go into the mods folder for FLMM, and open the XML file in wordpad (not notepad).

The bottom line should read "</script>"

Change this line to read "</data></script>"

Don't know why, but both those ending tags HAVE to be on the same line, otherwise it won't work properly. Once you have made this 6-character adjustment, everything will work absolutely fine (or at least, it did for me).

Post Sat Nov 19, 2005 10:48 am

hey there,
This mod looks great and i have the mod manager version 1.31 now i go to activate the mod, choose my options and it says it won't activate properly, advice please

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