Serious Sirius v1.5 ~ New and Bug Free!
Well, Serious Sirius v1.5 will be out fairly soon.
All I need to do is:
1. Add Batttleship Encounters ~ got the code (thanx Nephilim)
2. BETA test it. ~ got 2 people already
::: GAME CHANGES :::
==================
Infocards have been edited
Physics ~
New Laser Physics
Tachyon guns haven't changed
Laser guns have Low Energy Usage
Plasma guns do more damage + are slower <== Can fit on torpedo slots
Particle guns are faster + kenetic
Photon guns have more range + less damage
Pulse guns are long range
Neutron guns do more damage + have faster fire + use more energy
New Shield Physics
Prosedion are strong with slow regeneration
Gravitational haven't change
Molecular are weak with fast regeneration
New Engine physics (The lighter, the faster)
Statagy ~
Shield - Weapon damage is more extreme
Cruise Disruptors cost less
Gunboats fire Starkiller Torpedos
Battleships have...
Beam Cannons (good effects)
Starkiller Torpedo Launchers
New Flak Guns (more FS2 style)
New Missile Stats
Seeker missiles have more range
Normal missiles do more damage
EMP Missiles fire more often (swarm) but less damage + price
Missiles can be put on cruise disruptor slots
Realism ~
Fractions become enemy more quickly if attacked
Police are more linked to each other
Collisions damage is more real
Exposions do damage
Everything (almost) is destroyable
Station/Platform Turrets are deadly
Rep to buy on everything
Nomads Drop Guns in Campaign
Level to buy on Commodities
Artifacts are not illegal in Kusari
AI loadout is realistic
AI use better weapons
AI don't use infinate power plants
AI shield stats are same as yours
AI use Ship Upgrades
AI use Nanobots/Shield Batteries
AI use the secret weapons (Ace Bounty Hunters only)
AI use the Super Weapons (Ace Outcasts and Corsairs only)
Police Scan more often
Cruise Disruptors are Kenetic
Loot chance decreased
Battleship Osiris is in Omicron Alpha (dockable)
Offers Nomad Kill Missions
Sells Anibus
Has News Agent
Has Community Trader and Equipment Dealer
Sometimes enemies eject and become your prisoners (low level AI only, rare)
Ship purchesing locations changed
All Thrusters are more avaliable
Bases produce loot when destroyed
Nomads in the Unknown systems and Edge Worlds
Ship Upgrades (
Engine Coolent(Lv1), Supercharger(Lv2), MOX-Fuel Converter(Lv3)
Power Reserves(Lv1), Hydrogen Cylinder Cell(Lv2), Plasma Regenerator(Lv3)
Carbon-Alloy Armour(Lv1), Reflective Armour(Lv2), Heavy Titanium Armour(Lv3)
Standard Scanner(Lv1), Advanced Scanner(Lv2), Deep Scanner(Lv3)
Hydrolic Arm(Lv1), Gravitational Tractor Beam(Lv2), Molecular Tractor Beam(Lv3)
Shield Injector(Lv1), Shield Capcitor(Lv2), Shield Reserves(Lv 3)
Cruise Engine(Lv1), Heavy Cruise Engine(Lv2), Advanced Cruise Engine(Lv3)
)
====> BattleFleet Encounters
Battleship Kill Missions
Unlocking ~
CSV is buyable
Starblazer is Buyable
Gunboats are buyable
!!! WARNING !!! Docks with berths but collision is considerable on tight stations.
Aggressor is buyable
Blood Dragon Fighter is buyable
Nomad Fighter is buyable
Nomad Gunboat is buyable
Large Train is buyable
!!! WARNING !!! Dock only with Planets to prevent lockup.
Tohoku completed*
Alaska completed*
Prisoners are buyable
Vips are buyable
Balancing ~
Starting Ship edited
Mission 1a pay removed
Order Missions Pay
Random Mission Pay has been increased
Trains/Transports have better gun and hull. Also carry shields.
Some ships stats edited
Freighters are more powerful
All Corsair ships have 2 torpedo launchers - 1 gun mount
Light Fighters shields upgraded
Ships come with Ship Upgrades
Light Fighters are more manuverable but expensive
Some weapon stats edited
Starbeams are beamcannons
Nomad weapons use power
Some Ship and weapon prices edited
Sunslayer Torpedos cost less and are more avaliable
All shields are buyable at capitals
Lv 9 and 10 shields are more avaliable
Cargo Pods are stronger (to survive explosions)
Extra ~
Lv 80 is max
Missions have been named.
Fast Loader (skips intro movies)
====> New Kenetic Mines
Mining Loot Max increased
Changes Trents Clothes
LSF Patrol in Liberty
Both unknown planets sell stuff, if you can get there
Original Bug Fixes ~
Bounty Hunters and Corairs use their own engines.
Zone-21 mine are less damaging (more real).
Everything will now showup on your Neural Net.
* The only way to get to the systems is by using OpenSP.
"Make it so" ~ Captain Pickard
Edited by - BlazeME on 02-10-2003 20:40:06
All I need to do is:
1. Add Batttleship Encounters ~ got the code (thanx Nephilim)
2. BETA test it. ~ got 2 people already
::: GAME CHANGES :::
==================
Infocards have been edited
Physics ~
New Laser Physics
Tachyon guns haven't changed
Laser guns have Low Energy Usage
Plasma guns do more damage + are slower <== Can fit on torpedo slots
Particle guns are faster + kenetic
Photon guns have more range + less damage
Pulse guns are long range
Neutron guns do more damage + have faster fire + use more energy
New Shield Physics
Prosedion are strong with slow regeneration
Gravitational haven't change
Molecular are weak with fast regeneration
New Engine physics (The lighter, the faster)
Statagy ~
Shield - Weapon damage is more extreme
Cruise Disruptors cost less
Gunboats fire Starkiller Torpedos
Battleships have...
Beam Cannons (good effects)
Starkiller Torpedo Launchers
New Flak Guns (more FS2 style)
New Missile Stats
Seeker missiles have more range
Normal missiles do more damage
EMP Missiles fire more often (swarm) but less damage + price
Missiles can be put on cruise disruptor slots
Realism ~
Fractions become enemy more quickly if attacked
Police are more linked to each other
Collisions damage is more real
Exposions do damage
Everything (almost) is destroyable
Station/Platform Turrets are deadly
Rep to buy on everything
Nomads Drop Guns in Campaign
Level to buy on Commodities
Artifacts are not illegal in Kusari
AI loadout is realistic
AI use better weapons
AI don't use infinate power plants
AI shield stats are same as yours
AI use Ship Upgrades
AI use Nanobots/Shield Batteries
AI use the secret weapons (Ace Bounty Hunters only)
AI use the Super Weapons (Ace Outcasts and Corsairs only)
Police Scan more often
Cruise Disruptors are Kenetic
Loot chance decreased
Battleship Osiris is in Omicron Alpha (dockable)
Offers Nomad Kill Missions
Sells Anibus
Has News Agent
Has Community Trader and Equipment Dealer
Sometimes enemies eject and become your prisoners (low level AI only, rare)
Ship purchesing locations changed
All Thrusters are more avaliable
Bases produce loot when destroyed
Nomads in the Unknown systems and Edge Worlds
Ship Upgrades (
Engine Coolent(Lv1), Supercharger(Lv2), MOX-Fuel Converter(Lv3)
Power Reserves(Lv1), Hydrogen Cylinder Cell(Lv2), Plasma Regenerator(Lv3)
Carbon-Alloy Armour(Lv1), Reflective Armour(Lv2), Heavy Titanium Armour(Lv3)
Standard Scanner(Lv1), Advanced Scanner(Lv2), Deep Scanner(Lv3)
Hydrolic Arm(Lv1), Gravitational Tractor Beam(Lv2), Molecular Tractor Beam(Lv3)
Shield Injector(Lv1), Shield Capcitor(Lv2), Shield Reserves(Lv 3)
Cruise Engine(Lv1), Heavy Cruise Engine(Lv2), Advanced Cruise Engine(Lv3)
)
====> BattleFleet Encounters
Battleship Kill Missions
Unlocking ~
CSV is buyable
Starblazer is Buyable
Gunboats are buyable
!!! WARNING !!! Docks with berths but collision is considerable on tight stations.
Aggressor is buyable
Blood Dragon Fighter is buyable
Nomad Fighter is buyable
Nomad Gunboat is buyable
Large Train is buyable
!!! WARNING !!! Dock only with Planets to prevent lockup.
Tohoku completed*
Alaska completed*
Prisoners are buyable
Vips are buyable
Balancing ~
Starting Ship edited
Mission 1a pay removed
Order Missions Pay
Random Mission Pay has been increased
Trains/Transports have better gun and hull. Also carry shields.
Some ships stats edited
Freighters are more powerful
All Corsair ships have 2 torpedo launchers - 1 gun mount
Light Fighters shields upgraded
Ships come with Ship Upgrades
Light Fighters are more manuverable but expensive
Some weapon stats edited
Starbeams are beamcannons
Nomad weapons use power
Some Ship and weapon prices edited
Sunslayer Torpedos cost less and are more avaliable
All shields are buyable at capitals
Lv 9 and 10 shields are more avaliable
Cargo Pods are stronger (to survive explosions)
Extra ~
Lv 80 is max
Missions have been named.
Fast Loader (skips intro movies)
====> New Kenetic Mines
Mining Loot Max increased
Changes Trents Clothes
LSF Patrol in Liberty
Both unknown planets sell stuff, if you can get there
Original Bug Fixes ~
Bounty Hunters and Corairs use their own engines.
Zone-21 mine are less damaging (more real).
Everything will now showup on your Neural Net.
* The only way to get to the systems is by using OpenSP.
"Make it so" ~ Captain Pickard
Edited by - BlazeME on 02-10-2003 20:40:06