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*****??What do you think is missing in the game??****

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Post Sat Aug 02, 2003 10:18 pm

*****??What do you think is missing in the game??****

Hello there,

I know that laods of people are making mods now, but there isn't anything that satisfies what you want to see. (This is not an insult that the mods are bad...)

Now: I'm asking what these needs are to satisfy you guys properly.

If you tell me, I'll put it into X-Lancer and other mods.

Please. If its anything you think was missed out in original Freelancer!!

The ones who have havn't...
The ones who don't do...

Kendo_THM
Starfyre Studios Public Liason
Modder/Systems Editor

Post Sun Aug 03, 2003 2:21 am

Something for traders would be nice. More contraband commodities (like puttting in the random mission critical loot as normal commodities)

I've been doing traderoutes, lots of different traderoutes. And its kinda fun doing different traderoutes all the time, finding out whats best. And eh things like the nexus in TNG, that connects things is nice but if it connects too many things, trading will get too easy.

Also, freighters can't defend themselves very well imo. In TNG 1.4, the corvette was like the slave. It was too much like a fighter imo. Also in the infocard thing, it said somewhere that this used to be a cruiser but most weaponmounts were replaced with cargo holds. Looking at it from the outside, then comparing it with other freighters (who are bigger but mysteriously have less cargospace) made me realise that this ship isn't very realistic (cargowise..)

Also, I'd like to use a "large" train or transports (would cost alot if it had 10000 or more cargospace and shouldn't have many turrets and other stuff like lots of hull or fancy shields. (It should have more than 1minelauncher imo.) So getting paid escorts would actually be neccesairy(sp? nvm =P) and lucrative for the escorts too (10000 cargo, hey!)

Also, fighters have many fancu ships (3 elite ones, rest are nice too) but in the normal unmodded game, there is 1, maybe 2 good freighters and the rest become obsolete very fast. In TNG, 1 ship is best, rest have too low cargo/gun class and mounts to be of any good.

Ships like these would be nice:
A fast freighter: isn't really faster but has bigger engines and powerplant stuff to make the time between 0 speed and cruise speed faster. Meaning it can run from battles or pirates faster. Because of the big engines and thrusterthings, this ship has less cargo space than the next ship I'd like to see in the game.

A slow big fat freighter, possibly train-like: Should be big, have low cruise-start-up-time and lots of lower class turrets. Because it holds lots of cargo, there's no room for big turrets so only class 5 can be used. Because of the small size of these (make turrets different sizes too pls), lots of them can be attached to the ship. It should have lots of hull (to keep the cargo together and to not bend. In FL-space there seems to be a "something" that can slow ships down, like on earth, so freighter airplanes or freighterships need to be strong, so lots of hull)
This ship would be a nice target for pirates so escorts and teamplay are needed in mp!

Also imo, small freighters should look more airodynamic because they actually land on planets. big freighters use mooring fixtures and their image doesn't show up when landed on planets(its not a bug, its a feature! =P) so they never land I think!

Thats it for freighters.

I'm also missing more challanging and complicated missions but lots of people are working on that I think.

oh yeah, and i want ppl who sell hotdogs or ships that look like a hotdog

Post Sun Aug 03, 2003 11:32 am

I want to see the Dyson sphere opened, also lots of nomad ships in there(fighters gunboats battleships). You have a war going on in the nexus, well lets have a big kick ass war in here that all players can join in and maybe get money for helping in the fight against the nomads maybe like an endurance reward.

How about a new ranking system?
this one is just of the top of my head but having a rank like 31 or 88 doesn't really say anything. A new name based ranking system. such as being called "elite pilot" if you do so many missions. summat like that.

If your behind me it's cos i let you, If your infront of me your already dead!

Post Sun Aug 03, 2003 11:51 am

Ok. I'll look into all those ideas.

I am allready in the process of doing things that people like Police drop (E.g: Police licenses) and can be sold on Pirate bases as contraband. That sound good??

The ones who have havn't...
The ones who don't do...

Kendo_THM
Starfyre Studios Public Liason
Modder/Systems Editor

Post Sun Aug 03, 2003 9:47 pm

Better missile launchers that fire 2 or 4 guided missiles at once, fixes for the gaps in information ( all the unknown on the map). Upgradedable scanner and engine packages, the shield classes redone, you want a class ten grav. or mol. shield. The ability to destroy lane gates, mines and asteriods. When you destroy another player have them drop loot. Nomads encounters increased with them dropping cruise discruptors and nomad torpedos. Speed increase on normal torpedos. Better support for those of us stuck in 56K land not by choice but because Telekom is slow

Post Mon Aug 04, 2003 9:15 pm

I would like more variety in missions, and for different game styles, like salvege missions for miners were you have to enter a dangeros area, find a reck, retreve some cargo and bring it back to base, ide also like escort missions and better mining (big ships that go into an astoroid field, clamp onto an asteroid and suck it dry of reasources, maby not fun but fighting off pirets with turrets wile your attached to a rock mite could be. The ability to automate turrets would be nice to (set them to attack nearest enemie, attack attacking ships and so on) would be great, wich would alow turrets to fire backwards and still allow you to manuver...that mite not be possible, but it would be nice.

I wonder what happens if you fly into a sun anyway....*KABOOM*....oh

Post Mon Aug 04, 2003 10:37 pm

If I could make a mod, it would probably be something that tries to build onto Freelancer without changing it's core. How would I go about that?

1.) All original FL ships would stay unmodified and remain in game.
2.) All original ships would be made available to players excepting military or police capital ships. Cruise liners and trains would be acceptable, but not Gunboats or Battleships.
3.) Any new ships added to the game would have to be original, and preferably have a FL "feel." The ships being presented for the "New Universe" mod are a good example. The reason for this is simply that any ships stolen from other backgrounds just don't "feel right." Whoever heard of an X-Wing or the Enterprise using trade lanes, for example?
4.) New equipment and upgrades for the ships would be added. Armor, engines, powerplants, etc., are all great.
5.) I'm undecided about adding the Hyperdrive system, it's a blessing to the players, but also fairly unbalancing.
6.) All added ships would be balanced within the original framework. No "uber" ships tearing up the universe.

Lastly, I think it would be nice to have a lot of larger ships that were operated by a crew rather than just one person would be interesting. Gunboat sized, or so. The ships wouldn't actually be piloted by multiple players - there would be no real difference on the player end; the ships would just be on a larger scale. How often have you ever seen a sci-fi universe that was mostly populated with single-man craft? I like the idea of ships with living quarters, multiple decks, engine rooms, galleys, etc. It just adds so much more romance over a lone guy sitting in a cockpit.

These large ships would have maneuverability akin to the Humpback, ie., very little. This would give the ships a more cumbersome and stately feel, as well as make players more reliant on turrets. The reliance on turrets would give players more of a feeling of a crewed ship.

Post Tue Aug 05, 2003 8:56 am

Ok. I like all those ideas!!

The ones who have havn't...
The ones who don't do...

Kendo_THM
Starfyre Studios Public Liason
Modder/Systems Editor

Post Wed Aug 06, 2003 1:03 am

i have some good ideas we need cloak on the ships but you can not fire the guns in cloak. 1 more is the shrinking ray for the goods in cargo space it will cost a lot 2000000!that would be cool.

swb222

Post Wed Aug 06, 2003 1:12 am

the shrinking ray would make the cargo space be biger like say 10 times the amount of space on the ship you have.

swb222

Post Wed Aug 06, 2003 3:02 am

Good post Kendo.

I usually start like this with some mods but in FL i new extract what i thought was missing so i didnt ask this time. BTW HU is about to go final. Got some ideas in it you may like. Feel free to take a look and make your own versions of those ideas. Start at Manhattans news screen if you do. V8 will be out very soon.

Giskard

Post Wed Aug 06, 2003 6:21 am

I don't know if all of these ideas can be put into a mod, but it doesn't change that I thought it was missing in the game.

1. The ability to choose which side you start out on in mulitplayer.
2. The level 10 turrets and freighters (light and heavy fighters too) that can use level 10 sheilds
3. Escorting missions
4. The ability to buy escorts if you are just starting out, or transporting commodities.
5. Have enemies in multiplayer drop their cargo if destroyed.
6. Open a screen to tell NPC ships to drop their cargo or you'll open fire
7. Send bribes via the trade menu to NPCs
8. Have ships randomly challenge you, if you drop the challenge your rep gets hurt, if you win the challenge you escort them back to the nearest planet and they help your reputation and give you some credits.
9. Have the ability to challenge players online, and you can wager various things, either weapons, commoditites, equipment, or credits.
10. Have the ability to forfiet (sp?) when enemy ships attack you and you are losing badly, they force you to pay or they continue to destroy you.


Edited by - JKD Hammer on 06-08-2003 07:27:20

Post Wed Aug 06, 2003 2:07 pm

own more than one ship (give orders to)
bye space stations (setup in business)
buy satalites, able to monitor system dropped in
extra missions (transport cargo/people, recovery, escort)
more goods to buy and sell
setup own pirate clan (own station, charge protection, capture ships, bribe, threaten, kidnap for ransom, assasination, espionage)
capture ships
capture stations (with hired/employee help)
longer game that can be picked up and dropped anytime, with clue hunting
just a couple of thoughts

Post Wed Aug 13, 2003 10:45 am

Ok for a start....
1) More Freelancers in Sirius, each one is a seperate fration that will offer missions and you can talk to. That single Freelancer will stay in the same area.
2) More random mission types. Patrol, Escort, Battle, etc.
3) To have no new ships, if any new ships are added, make sure they are balanced with the orignals.
4) Swarm missiles. Like the Hornet in Freespace.
5) Realisitic beams on ships. Anti-fighter to anti-capital ship.
6) Unlock locked systems. And complete the bases in them.
7) Make none flyable fighter (!) flyable. ( No battleships. Maybe Crusiers. Definetly gunboats and the CSV)
8) Speed difference. Light fighters go faster than heavies.
9) Add the missing freeports. i think its FP3 and FP8. And place FP7s debri somewhere.
10) Dumbfire missiles. Fast fire, low damage, non seeking.

All this would be great in any mod.

Post Sun Aug 24, 2003 3:50 pm

Thanks for these ideas. These will be looked upon!!

Although, I'm not sure if you can make NEW Random missions...

The ones who have havn't...
The ones who don't do...

Kendo_THM
Starfyre Studios Public Liason
X-Lancer Project Leader

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