Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Freelancer Massive Addon v2 release info and wishlist

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Aug 07, 2003 2:54 pm

For a list of bugs that I have compiled (with the help of people on my server) and some bug fixes please visit the following link:

http://groups.msn.com/FreelancerMassiveAddon/bugs.msnw

Wiit

I am just a novice; teach me a lesson.

Post Thu Aug 07, 2003 3:05 pm

For a list of servers hosting FMA please visit the following link:

http://groups.msn.com/FreelancerMassiveAddon/fmamodservers.msnw

I know there may only be one link for now, but hopefully server admins or players post their FMA servers for a larger list.

Wiit

I am just a novice; teach me a lesson.

Post Thu Aug 07, 2003 9:58 pm

Due to the problem with waypoint setting on far routes which crushes the server, I do not recomend using FMA 1.1 in MP. The FMA 2 should be more MP friendly.
No solution so far.

Howewer, testing FMA 1.1 on the server will help me make better FMA2. Any comments are welcome.

Tygrys

Post Fri Aug 08, 2003 7:10 am

I have found the files that are messed up for the waypoints Tygrys and they are quite complicated, but I am willing to take a crack at them and try to learn them and fix them. Seems like it would be a big task considering all the new systems, but it is very important to this mod and the safety of some servers...

Wiit

I am just a novice; teach me a lesson.

Post Fri Aug 08, 2003 6:21 pm

I have a friend on the Frost-Works forum who said he was practicing making systems, and I designed a system for a contest the modders were having(This is for the New Universe Mod.) It's called Nevada, and it's a liberty system. When It's done I thought yall'd like to see it.......My Idea, his Work(His name is White Knight I think....yea thats it)


I like the mod Idea too.

EVERYBODY! GET READY TO GET SAVAGE! *Start playing Jungle Boogie*

Post Fri Aug 08, 2003 9:29 pm

Sure,

Everybody is welcome in FMA

Wiit,
The problem is in systems_shortest_path.ini and legal/illegall pathes. And yes, it is a lot of coding.
Hint: despite of good data there the problem with setting a path through NY can produce the crash. So maybe we will have to put holes/gates outside NY to avoid problems. If you can experiment with it during my vacation, I'll be glad as hell.

Tygrys

Post Tue Oct 07, 2003 9:44 am

Released an unofficial FMA 1.1 patch. Lots of good info and the patch available at
groups.msn.com/FreelancerMassiveAddon

Still working on bug fixes and holding duels on my server for anyone interested. Eagerly awaiting official updates to the mod.

Wiit

I am just a novice; teach me a lesson.

Edited by - Wiitigo on 07-10-2003 10:44:48

Post Tue Oct 07, 2003 10:16 am

Wiit,

Please post it to me. I've trouble taking them from MSN

Tygrys

Post Fri Oct 10, 2003 12:56 am

I sent the patch to your email at [email protected], did you receive it?

Wiit

I am just a novice; teach me a lesson.

Post Fri Oct 10, 2003 5:53 am

Yes, thanks.
There should be "official" FMA path this month.
Any sugestions to rebalance FMA a little are welcome.

Tygrys

Post Mon Dec 08, 2003 9:16 pm

throw in Pinball.

Post Tue Dec 09, 2003 12:12 pm

Hint: You can install The Pinball mod over the FMA. It will work!



Tygrys

Return to Freelancer MOD Announcement Forum