Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

suggestions for reynens mod

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed May 28, 2003 4:45 pm

suggestions for reynens mod

i thought i would just post some suggestions about the mod in this forum.
1. dockable battleships by small ships (even if it where just black it'dd still be very usefull/cool) i know i know if the bs dies the server may crash then but i think u can figure something out+the server already crashes a lot (and autoreboots (b[tch server))
2. spred the ships more
3. make ships more expensive
4. explain what omicron minor and major are for
5. make some use of unknown systems and omicrons
6. some better use for the 8 gun mounts my lib dr has :/
7. make 450k missions be harder than 8k (not that u can finnish them with 1 battleshot missile salvo)
8. something to do once u got a battleship
9. like defend liberty from a REALLIVE attack on mahatten (and not that they turn away 10k away)
10. make the guns on stations weaker :/
11. remove the valkery it makes the server crash/lag with its torps
12. make the train a bit weaker
13. nomad fighter
14. special base for nomad stuff (in unknown)
15. liberty stuff only sells in liberty, rhineland stuff only in rhineland etc
16. make bs strafe a bit faster so you dont always have to take the second lane port
17. make some of the docking rings killable (they dont die now, just run outta life)
18. battleship turrets on tie fighters :-/?
19. keep the good stuff going , your mod is THE best
20. <add some suggestions>
21. <add some suggestions>
22. <add some suggestions>
.......

Post Thu May 29, 2003 9:48 am

Dude, you're way too demanding. Reynen is currently working on not only Reynenes Mod Beta 7 (thats BETA 7 - not version 7. We're not even at version 1 yet.), but is also working on another new mod.

Advice: Less requests, more support. If it is deemed good enough to go into the mod, then it will go into the mod.

Oh, and it kinda seems like you just want to make the game easier. Why else would you decrease a station's turret power?

I Came, I Saw, I Blew Your Lungs Out Past Your Backbone.

Post Thu May 29, 2003 10:59 am

im not demanding just suggesting

Post Thu May 29, 2003 9:22 pm

Make a noob versiono f reynens for the people who like to own constantly with no challenge (like me)

Heretic

Post Thu May 29, 2003 9:32 pm

after shooting 1400 fighters, 45 battleships, 20 transports, 25 freighers, completing 65 mission, helping around 8 beginners, making over 50 million and wasting more missiles than u can count...
beeing a battleship does get a bit boring a bit, still cool though

Post Thu May 29, 2003 11:09 pm

lol those your actual stats 0_o

P/-/3@R D@ D@\/\/G F00lZ

Check out what I'm doing for Reynen's Mod @ my website!

Post Fri May 30, 2003 7:41 am

yes.... i'll send a shot of it w8 1 sec

Post Fri May 30, 2003 7:57 am

[imgwww.geocities.com/deadflip2/screen9.jpg[/img
www.geocities.com/deadflip2/screen9.jpg
i killed a lill less freighers and transports than i thought :/ but the rest is about the same

Post Fri May 30, 2003 7:58 am

Post Fri May 30, 2003 8:00 am

damn i ahte geocities :-/ this should work if it doesnt i'll make a page http://www.geocities.com/deadflip2/screen.htm
this should be the pic http://www.geocities.com/deadflip2/afbe ... creen9.JPG

Post Fri May 30, 2003 9:48 am

Has anyone actually defeated all the Red Hessians that fly around Planet Manhatten?

I've gone in with a Battleship and still get wasted

Testing...testing...is this thing on?

Post Fri May 30, 2003 11:50 am

if you mean the battleships (that i dont seem to see!) i dont think u can beat them all... they just kept comming

Post Fri May 30, 2003 9:22 pm

Just wanted to say I am watching this thread and wll try and implement this into the new mod. Here are some of my responses to your suggestions.

3: 10 mill for a battleship ins't expensive? The game won't let a ship go above 9,999,999 credits...

4: I have no idea myself, I've never seen them, its a bug I think.

5: Workin on it.

6: The new mod have over 200 new weapons that should be enough.

8: Like what? There is only so much I can do.

9: Already got massive complaints about encounters near manhattan, out of the ?.

10: Why, so they are easy to destroy? Stations are suppose to be hard to destroy, not easy work.

11: And take away a players only chance to use a fighter against a player battleship? I have alot of people who use the valk, myself included.

12: ....you want it weaker, some want it stronger. Who should I listen to?

13: I can only modify existing ships, I don't have the know how nor tools to create new ships.

14: Workin on it.

15: And then all the lazy people, about 90% complain because they can't get everything at one station...no thanks.

16: I am changing it so that gunboats, cruisers, and battleships have their own warp drive sso they no longer need to use the trade lanes.

17: And then people complain cause they can't dock with the station they need.

18: I can't account for all the abuse people do, there will always be people who abuse the system.

19: Thank you very much I appreciate it.

Now while all your suggestions are fair and decent, you have to remeber what you want is not always what someone else wants. I have to go with the majority else I get massive flames and complains and people don't use the mod.




http://www.homebs.com/flsdk/
Tutorials, Utilties, Mods, and much more.

Post Sat May 31, 2003 1:33 am

You tell 'em reynen

Post Sat May 31, 2003 10:46 am

you're right, im sorry but i made some RA2 mods (when making mods was still easy) and ran outta ideas. thought i'dd give you some suggestion and that players can add some. .

Return to Freelancer MOD Announcement Forum