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Hostile Universe Version 5 Released.

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Wed May 28, 2003 3:07 am

Hostile Universe Version 5 Released.

Hello all.

Hostile Universe is now starting to take shape and be what I always wanted it to be. As such Im starting a new thread to promote it. Heres a summery of its features.

A huge effort has been made to fix bugs I have managed to duplicate after fans reported them. The main bugs people have reported are White Textures on ships and Best path bug. Both of which should be fixed in this version. ILLEGAL paths have yet to be setup because I have something special in mind here for Version 6.

Hostile Universe Features.

2 New Systems + 1 secret system.

Newmars, Battleship Row (secret).

Hyperspace Network.

A Hyperspace network that cuts down traveling time between systems.

12 New Ships.

Starfury, Thunderbolt, Minbari Nial, Phoenix, Shadow Cruiser (not pilotable), Fedex, Xwing, Aliens Dropship, Viper, Cylon Raider, Galaxy Lifter, Galaxy Transport.

The Sabre, Stilletto and Anubis have been made available at other locations.

Battleship Encounters at the following bases.

Freistadt Base
Pirna Border Station
Cardiff Mining Facility
Glasgow Outpost
Freeport 4
Huston to Hamburg Jumpgate
Ames Research Station
Planet Kyushu (Gunboat only)
Osaka Storage Facility

News and Rumours

Universe wide News and Rumours to give hints at features added in Hostile Universe.

Renamed Factions.

Libery Factions have been renamed to Earth Force Factions & HomeGuard Factions.

Prices.

Prices increased by atleast 300% for weapons, equipement and ships.

Plus a few thousand other changes.

To many to list.

Known Issues

Mission case in bases says you need to be more friendly to the base even though you can accept missions from the characters in the bar that belong to the same faction.

The Hyperspace gate sometimes keeps the player waiting to dock, returning to freeflight and moving closer to the gate before hitting dock again usually works.

Feedback.

Feedback can be posted in the following forums.

Respawn Forums.
Hostile Universe Forum

Please note that Hostile Universe is not designed to be the sort of mod you pick up for 5 minutes to try a new ship then forget about. Its about finding things for your self as all good space mods for games like this should be.

So please do not ask me for locations of secret items. Common stuff i will answer but secret stuff will just get you a EVIL GRIN from me

Giskard

Respawn, the Home of the Hostile Universe Mod

Post Wed May 28, 2003 3:29 am

Will this work with FLMM?

Heretic

Post Wed May 28, 2003 4:03 am

This version will.

The jury is out on what i will support in future versions because using hostile universe after other mods have been used seems to cause a lot of problems and i get a ton of email about it every week. Always the same issue, they didnt use a clean install and hostile universe becomes corrected by other mods.

The mod managers do their job, its just the game and complex mods like HU only work well when nothing else gets in the way.

giskard

Respawn, the Home of the Hostile Universe Mod

Post Wed May 28, 2003 8:14 am

will my ships be in colour (white ships bug) on riva tnt 16mb vidio ram

Post Wed May 28, 2003 3:26 pm

ok, it crashed my game when i tried to loot the flint in new york system. i don't know why as i have no clue as to how these mods work but when i tried it without the mod on i had no problems..............from what i saw before that though, it is seems to be a very good mod - i like the grey17 station in newmars.

Post Wed May 28, 2003 4:08 pm

Sith Lord:

I resized all the textures and took the advice of those who know more about texturing in Version 5 in order to solve the white texture problem. Im still waiting to see if it worked or not.

Lime:
Check the link the hostile Universe doc (in the install section of the doc) that got installed with the mod. I give some advice on avoiding problems like that. Your problem is another one of those "only your effected" ones so its likely to be something else and not the flint mining causing it. It is also why im seriously considering abandoning support for mod managers. But im awaiting feedback on this.

Giskard

Post Wed May 28, 2003 9:58 pm

You should keep these mod maneger compatable for noobs like me. Anyway i think its great. I was also using this one particular nostory mod that gave me zero cash at the beginning....so i kinda got stuck anyway i think those ships are badass. So far i've only been in the newmars system. Did you know that trading oxygren from newmars (5 credits) can be sold at the shipyards nearby for 50 credits? also are you planning to make a Commodities for some of the bases?

Heretic

Post Thu May 29, 2003 1:58 am

No i didnt but thanks for telling me about that

Actually its because of noobs im considering dumping mod managers, there are simply too many problems caused by running Hostile Universe on a Freelancer install that has had other mods running on it.

To be honest, im getting sick of telling people to use Hu on a clean install of Freelancer.

Giskard

Post Thu May 29, 2003 2:54 am

THNX man, i love your work, keep it coming!!!

Post Thu May 29, 2003 3:26 am

hi,
in your next version could you include the capship out of aliens aswall as i think it looks cool.. great mod.

Post Thu May 29, 2003 1:14 pm

Thanks guys

Im avoiding Cap ships for now for two reasons.

1) Docking, i want a better solution to the docking issue that currently exists.
2) The Sur files. Without a way to make sur files for big ships collision data on new models will always be messy, Also they will vanish as you turn away from them. Giving the impression that just blinked out of existance.

Im looking into though.

Post Thu May 29, 2003 8:15 pm

i tried to load it and i got access to freelancer.ini was denied

Post Thu May 29, 2003 10:50 pm

dont get rid of the mod managers , i need one i suck at modding, but i can be useful. like the oxgen thing. on the Enforcers HQ the oxygen sells for 100 not 50. and its 15 bucks for like water or something and at HQ it can be sold for 300.

Heretic

Post Fri May 30, 2003 12:35 am

Thanks for reporting it, I had been messing around with those but forgot to double check the prices afterwards.

Well, Version 5 has been out for a day or so and the number of bug reports ive gotten reguarding it not working has been very small indeed. I guess my new guide and faq is helping those that would have problems.

If this keeps up I will probably keep support for mod managers.

Giskard

Post Fri May 30, 2003 3:33 am

Could you make the jumpgate a jumpgate instead of a jumphole?
Also is newmars system not meant for noobs to jump right into? cause i tried going in it (using an opensp mod, which gives me 0 money) and its hard as ****, i havnt been able to try out any of the new ships GODIWANT TO FLY THE X-WING AND STARFURYTHINGY.

Heretic

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