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Freelancer Re-Visisted: Simple but Major

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Post Sun Apr 20, 2003 9:30 pm

Freelancer Re-Visisted: Simple but Major

I'm looking for some help on how to identify specific guns and ships in Freelancer, and if there is anyway to make each ship have a different top speed (or how to alter it's manuverability characitristics.) These are some pretty newbie questions, but essentially I'm wanting to do a simple "MOD" that may later on include some custom models. The goal?

Re-balancing the game so it doesn't "run it's course" to a super-top-ship!

I think this absoultley kills the game IMO. In Privateer, every ship was different, but comperable; and I come from the MechWarrior school where the junkiest light 'mech has some advantages the biggest assault doesn't. Yeah, the assault still is the king out there, but at least the light isn't useless; and that sure as hell isn't the case against a decked out Eagle vs a Starflyer. A lot of this has to do with the ludicrous increase in guns; they quickly go from 20/40 damage to 600/400. This also makes a lot of areas completely worthless to visit.

The overall goal if anyone is willing to help, aside from -dead evening- the various factions (actually toning the Border Worlds down. Why is the strongest navy in space weaker than the most backward pirates known? Is there anyway to start the game in the borderworlds?) and removing bizzare gameplay additions (Shield Batteries and Nanobots are VASTLY toned down in lue of heavier armor and shields; most ships cannot even carry them).. plus, of course, making missiles not COMPLETELY suck!

In addition every faction gets a full set of level 1-10 guns, and each are comperable to different factions; with different advantages. This means people both need to work up to afford the best guns, but the weakest guns remain useful as the ships slots have been re-balanced to support a wider mix; i.e. a Liberty Patriot might support two level 3 slots and two level 5s, while a heavy fighter may have one level 10 slot, and 3 levels 4s. This should make customization vastly more important, esp. since Freelancers will be able to take mix their technology - mount a Liberty long-range gun on a Rhineland heavy fighter.

Liberty Government
--- Superior ranged weapons
--- Most manuverable ships
--- Higher than average costs

Britonnian Government
--- Most well rounded ships; abit below in all areas but comperable.
--- Lowest cost ships available.
--- Superior Trade Ships
--- Superior Turrets

Rhineland Government
--- Strongest armored ships available
--- Poorest manuverability
--- Very lethal but shorter range guns
--- Superior Missiles and Torpedos

Kusari Government
--- Most expensive ships available
--- Higher than normal manuverability
--- Powerful pulse cannons
--- Ships carry the strongest available shields
--- Ships also have the weakest available armor
--- Access to superior amounts of nanobot technology
--- Superior anti-missile Counter-Measure

Sub-Factions
--- Corsairs have additional nanobots/shield battieres for extended campiagns
--- Hessians have incredibile manuverabilty and long-range missiles
--- Zoners have the most well-rounded and highly expensive ships
--- Bounty Hunter ships have very few but very powerful level 10 weapons
--- Pirate ships can carry twin torpedo launchers




--- Victor Morson
--- Blazing Aces

Post Thu Apr 24, 2003 11:51 pm

Sounds awesome, If I wasn't in the middle of maintaining 3 clan PHP sites and there forums, writing an extensive mIRC bot script, and getting into VB I would get into modding FL too, it sounds fun.

........................................................................................................................
You practicly destroy an entire alian civilization single handedly, supposedly saving the entire human race, reward: $20,000 and a pat on the back. The straight and narrow just don't pay, hence I am a merc.

.:: ( Email me to hire me ) ::.

Post Fri Apr 25, 2003 5:15 am

If i wasent moding tribes,NWN,BG,Arcanum,and UT 2003 plus beta testing Planet side I would be helpin you right now

"Live Fast Die Young, For this is the only way a Freelance Merc. Can Survive the universe."

*HSDS*VINDICATOR Nomad Hunter

Post Fri Apr 25, 2003 1:42 pm

Just one thing I would point out.

The "corporate houses" navies are structured quite differently to those of the border worlds.

The corps have gunboats, cruisers and battleships which the fighters serve to protect and compliment. The Outcasts and the Corsairs rely completely on their fighters to serve as their navies. Hence, their fighters tend to be more durable and better designed for long range, independent operation.

Furthermore, it also means that a vastly greater proporition of the border world factions' budget is being funded into fighter research, rather than capital ship research. Also, they don't have the problem that all the money made in their territories is done so by independently run corporations.

And finally, the outcasts and the corsairs are numerically inferior, so they cannot rely on swarms of fighters to suceed. Which I suspect would be the rationale behind the corps' approach.

Of course, there needs to be some rebalancing, but these are things that should be considered. Honestly, I can see the outcasts and corsairs having the best fighters, because they have nothing else. However, the corps would logically have some fairly decent if cost-effective (read: cheap) fighters with little (read: near zero) cargo capacity, highly maneuverable light fighters which they rely on heavily.

Think TIE fighters (Corp fighers) vs X-Wings (Border worlders).

In the end, the thing that matters, what makes things difficult, is what weapons they are packing. I don't care how fast I can take some critters down, if I am being constantly swarmed by 10+ fighters packing level 9 guns w/ cruiser support. I am going to bug out.. or try to. (well, that does depend a little on if cruisers can be made a threat.. see some other threads)

I think that's what you should look at when rebalancing some of the fighters, look at what the specific corp might want in realistic terms.

Of course, odds are that most people will end up with a borderworld/independent fighter because they're more survivable, but there's plenty of scope for people to work on within that.

-James

Post Mon Apr 28, 2003 10:53 pm

Morson, my thoughts... mail me/try my serv/client mod...

ftp://anonymous:@62.31.22.57:1891

**Xander's Dedicated UK Server**
62.31.22.57

[email protected]

If it moves, shoot it... If it doesn't, shoot it anyway.

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