Greetings Evolved Ones!
I'm please to present to the Freelancer community the latest version of the Evolved Mod v2.1. The last public version that was advertized on Lancers Reactor was v1.1 which laid the foundations of the version we play today.
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This version includes many new ships, including all vanilla capships and several utility ships and, of course, a multitude of new custom fighters from our gathering of up-and-coming shipwrights. Also included in this version is our Dynamic Economy. Daily updates to the market files ensure that you won't be running the same cargo every day. Each commodity price is governed by supply and demand as well as the availability of raw materials to the base that produces it.
These changes are managed by the DynEconUpdater, a program that launches Freelancer automatically after downloading the market files. This system can also handle content updates on-the-fly without the need for a character wipe or a redownload of the entire mod.
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DynEconUpdater v1.2 Installation Instructions:[u
Additional: Read the readme
Please follow the the instruction step by step.
** IF YOU DO NOT FOLLOW THESE INSTRUCTIONS TO THE LETTER, WE CANNOT HELP YOU IF THERE ARE PROBLEMS**
1. Preparation:
1.1. Write down your MP-ID. Reinstall a fresh copy of Freelancer
1.2. Install Freelancer Mod Manager
1.3. Install the V2.1-Mod in the mod-folder of FLMM (double-click the downloaded v2.1 flmod file)
1.4. Activate the Evolved Mod v2.1 in FLMM
2. Installation:
2.1 Start of the installation
The installation-files are compressed in a zip-file.
You'll have to decompress the files into a folder.
2.2. Start the setup-file by double-click
I suggest to keep every file, which is newer then the
files of the installation !
2.3. The installation-routine will install a program, which will
download a couple of FL-files from an ftp-server and store
them into the mod-folder of FLMM and, if chosen, in the FL-folder. This is the preferred method.
The links to start the updater and the options-window are in
the start-menu:
start -> programs -> DynEconUpdater -> DynEconUpdater
3. If you have never installed the DynEconUpdater before:
3.1. First run of the uploader
During the first startup of the downloader, the program will ask you
for some informations.
Here is an example for an English-language computer in standard:
Click here
With these settings, the Updater will update the mod-folder,
the freelancer-folder and start freelancer after a successful download.
4. If you previously used Updater Vers. 1.1:
4.1. Uninstall the Updater from the start-menu
start -> control panel -> add or remove programs
There you'll find the entry for the Updater
4.2. Start the new install
Read additional the remark under 2.1/2.2 of this guide
4.3. Start the updater with the options-window
start -> programs -> DynEconUpdate -> DynEconUpdater-Options
4.4. Check the paths, e.g. for the version 2.1
5. Faction-related files:
If you are member of a faction with special faction-equipment,
the faction can activate these things with a special file.
This file is called Faction-Filecontrol.
To use this, ask your faction-leader for the name of this file
and the password.
5.1. Activation Faction-Filecontrol:
5.1.1. Activate the option-window
start -> programs -> DynEconUpdate -> DynEconUpdater-Options
5.1.1. set the marker Load faction-filecontrol
Then, the 2 inputboxes below this marker are free for input
5.1.2. Give the password and the name of the file.
Example:
Click here
5.1.3. Close the window with save&exit or save&start
If you have not run the Updater, you will be unable to connect to the Evolved 24/7 RPG Server. I suggest allowing the updater to launch Freelancer by checking the "Direct Start of Freelancer after download" box in the options menu.
That's it. You are ready to play...ALMOST!
Our server is the Evolved 24/7 RPG Server on the Global Listing. It is passworded. Please take the time to log into our
forums and read over our Server Rules, which can be found in the Welcome Section. In that document you will find the link to the server password.
On behalf of the Evolved Mod Development Team, I'd like to invite you to try out this new version of our mod. Whether you played v1.x or not, I'm sure you'll find this latest version of the Evolved Mod as exciting as we do.
For the latest news and info about the Evolved Server, Mod, and Community, visit
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Edited by - Silent Jay on 6/9/2006 12:21:24 AM