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MY Server crashing when I connect to it

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Fri Aug 27, 2004 9:59 am

MY Server crashing when I connect to it

I am running WTS v2.2 on my server. Everything has been fine. Except the other day I go to connect to my server and as soon as I select it the server crashes! I tried turing mod off, back on, reinstalling mod and I reloaded the SDK files on freelancer. It does the same thing with the mod off, so I don't think it is a factor.... Has anybody had this problem, or have any ideas why it would do this???? Nobody else connecting causes this problem... PLEASE HELP ME! I posted this in the technical forum, but nobody answered me, so I was hoping to get some help here....

Post Fri Aug 27, 2004 11:43 pm

The character you attempted to join in is corrupted so crashing the server, you will have to delete it.

This happens when either:

1. lagging badly when F1'ing or disconnecting {unlikely as its your own server}

2.if you are F1 switching a lot between 2 characters, as eventually the server will write to one character with mixed information and so corrupt it. That is because the server holds the character in memory for 30 seconds after it quits before saving it to the file, so eventually you F1 switch just at the Wrong time.

Post Sat Aug 28, 2004 2:59 pm

I thought that might be what it was. But sometimes I can't even get to the character select screen when it crashes. I get this error message in the server log:
2: E:\FL\Scratch\Source\Common\Archetype.cpp(60) : *** ERROR: ArchDB::Get(2680539776) failed
Is this referring to a certain character?

Post Sun Aug 29, 2004 12:46 am

Then backup your character folder. Next delete them all via IFSO, close and restart the server and make a new character.

If that works then delete it and put back one character at a time from the backup folder, each one will require the server restarted for FLserver to see it and repeat until it crashes again then you know which character/s it is.

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