some n00b server questions
i found the line in the file that changes how much stuff you lose if you die.
i have some questions about it. does it only effect pc's, or npc also?
i want to find a good balance, i think 100% is very harsh, especially for new players. but i want something fair for more advanced players also.
so if i set it to say 50% for example:
a player dies he loses 50% of cargo.
if a player kills a npc does it drop 100% loot or 50%?
if a player kills another player can he collect 50% loot only or 100%?
next question:
are there any other setting similer to this that can be changed easily?
things like starting cash or whatnot?
is there a FAQ or some guide someone can point me to that might answer these and other questions i will probably have?
i have some questions about it. does it only effect pc's, or npc also?
i want to find a good balance, i think 100% is very harsh, especially for new players. but i want something fair for more advanced players also.
so if i set it to say 50% for example:
a player dies he loses 50% of cargo.
if a player kills a npc does it drop 100% loot or 50%?
if a player kills another player can he collect 50% loot only or 100%?
next question:
are there any other setting similer to this that can be changed easily?
things like starting cash or whatnot?
is there a FAQ or some guide someone can point me to that might answer these and other questions i will probably have?