Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Setting up on cable modem

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Thu Nov 27, 2003 1:39 am

Setting up on cable modem

I use Charter cable connection and I opened up the right ports and my game shows up in the server listings but I can't connect. Anybody have a solution? I'm a CCNA and I'm out of ideas.

Post Thu Nov 27, 2003 1:46 am

Both machines need directX 9. That's all I've got. And it's really the only thing that's ever caused me grief connecting Good luck!



-- JoeBoomz
IONCROSS

Post Thu Nov 27, 2003 4:36 am

I am having the same problem. I have DX9 but when i try and connect it tells me that my connection has been lost from the server....


Pls Help

Some people look for intelligent life on other planets. Im still trying to find it down here!

Post Thu Nov 27, 2003 6:27 am

I have since solved my problem. You must open up port 6073 for directplay to use as well as 2300-2400. On my particular setup, I had to use port-triggering on the forementioned ports.

Post Thu Nov 27, 2003 12:43 pm

did you set a custom query port to 6073 using the /p option? as if you didn't the server should default to 2302 and then be joinable.

Post Wed Dec 03, 2003 3:50 am

Following on what Pinger said, there are lots of ports DirectPlay, part of DirectX, needs to work. All but one are initially outgoing from the 'puter with flserver. Everyone that connects, usually getting the IP address and port from the global server, must execute a push on your server. That means your server gets an uninitiated request to communicate on that port. Since a request for communication from the Internet is usually not trusted, this is why we have firewalls to block these. Well in this case we know these requests are to open a two-way communication between a client FL game and your FL server. Hence a tunnel or redirect is initiated to cause any communication on this port to tunnel through the firewall and be redirected straight to the server.

So, server side only one port must be open from the Internet side, usually in the 2302 to 2304 range, mostly 2302. You can change that if you wish, for example it is 2401 on my server.

From the server side there are like a dozen ports in use, maybe more but most firewalls including WinXPs lets them go out without a problem. Only two-way (block both directions, in and out) firewalls like ZoneAlarm will ask if it is OK to send out from a program (unless the firewall is setup different than default). This sounds like what happened to helaesus where he didn't have the ability to send everything out to the Internet through any port he chose.

---------------
Earendil
SysAdmin of Boston Freelancer server
See server rules and server news for more info.

Return to Freelancer Server Forum