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Lnking...thought

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Sat Jun 21, 2003 7:51 pm

Lnking...thought

It would nice to link systems with servers,
I mean every server should have own system, when you go next system
you actualy connect to other server. So group of servers can handle 120 players.
This is posible, but only to DA.

So this is only thought.

Post Sat Jun 21, 2003 8:06 pm

I was thinking more like in this thread here

I think that linking servers can be done, but it would be hard to make 1 server run 1 system.. What would happen if a server is full and you want to enter that system ? If you let 1 server handle a set amount of players and let it handle all those player stats and where they are then you may still have the problem of having differen characters on different servers, but because even a small PC should be able to handle 10 to 15 players easily most people would/could stick to 1 or 2 servers...

And offcourse a "clan" could set up their own server(s) that is pasword protected so only the clan players can get on them, clan wars would get bigger because the server for a clan isn't filled up with non clan players.. Or worse, a server has 10 clan A players, and only 2 clan B players, with 8 "neutral" players.. What kind of clan war would that be ?





Edited by - Seer on 21-06-2003 21:30:33

Post Sun Jun 22, 2003 9:04 am

Point of set amount of users per server-chain. Is the only good idea, however sharing one star-system with couple of servers is hard to implement if not impossible.

Seting server per system/group of systems is much simpler. Ofcourse it have drawbacks but we can solve/go around:
Server full - Can impose jump fail.
By configuring servers to their *capabilities and defining **stable average, it can reach unlimited connection to any server/system.

*Not every server have identical specs. One can handle up to 10 other can 35.
So this is up to admin which server will be set on what system/group.
**Stable average for example: 5 servers, each can handle 15 users, so it
5x15=75, (75 - constant) is stable average.

With good servers layout we can reach solid game experience.

Did you found group which rewrites FLserver? Do we have source to the server?
Or do we need to put gun in DA`s throat?

Post Sun Jun 22, 2003 11:34 am

**Stable average for example: 5 servers, each can handle 15 users, so it
5x15=75, (75 - constant) is stable average.


Excactly what I had in mind.. The more servers the better.. I do wonder if there would be a max number of servers possible, but I don't think so.

With good servers layout we can reach solid game experience.

Counting the number of available servers now.. (Even the empty but up and running ones...) That would mean a hell of a lot of online players...

Did you found group which rewrites FLserver? Do we have source to the server?

No, couldn't find anything regarding this... Not sure about the legal status of FLserver and its source or if it is possible to make a FLserver from scratch.. (Maybe one that doesn't need the global server/serverlist, much like how the "overnet" P2P works)

Or do we need to put gun in DA`s throat?

Better find a big gun then


Edited by - Seer on 22-06-2003 12:34:27

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