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Leoric''s Co-Op Trade Server

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Tue Jun 10, 2003 8:28 pm

Leoric''s Co-Op Trade Server

Hey everyone,

We're running a custom (Client/Server) mod at Leoric's Co Op Trade server and need a few more players. Since the mod is constantly evolving based on the input from our players we would prefer that you are comfortable with installing and updating mod files (I use FLMM, it's plenty easy). We're running version 2.0 right now and updates come about once per week, sooner if it's a bug fix.

Basically, the mod is intended to give the players more freedom and more of a challenge. Here's the quick and dirty list of the big changes...

- Ships are more balanced, fly what you like not just what will carry the biggest guns. As a general rule civilian ships are the weakest (Starflier, Hawk, Falcon, Eagle, etc) and Military ships are the strongest (Defender, Crusader, Dragon, Valkrye) with the pirate, border world and police ships falling somewhere in between. For variety no two ships are identical, Liberty ships are faster, Kusari ships manuver better, Rheinland ships have more armor and Bretonian ships have better power systems.

- Player ship speeds increased, light fighters go the fastest (~120) freighters go the slowest (~80). Thruster speeds are dependent on the ship size, very quick in a light fighter, not so quick in a freighter. *NOTE* AI non-thrust ship speeds capped at 90 due to issues with lag.

- Cruise speed increased to 500

- Many tweaks to the AI pilot jobs and ship loadouts including regenerating shields. NY is still pretty easy but it gets hard quickly outside of there.

- Most of the "Secret" class 10 weapons removed from wrecks and added to AI loadouts. You'll need to earn them now, not just race for them. They were replaced with class 9 weapons so they're still worth finding even if only for the cash.

- Missiles adjusted to compensate for increased player ship speeds. Their ammunition costs are also reduced by 50%. Torpedo's included and their damage is doubled.

- "New" flyable ships including the Anubis, CSV, Armored Transport, Transport, Large Transport and Cargo Train.

- Capital ship encounters in LIberty space. Not just your run-of-the mill encounters either, they follow tradelanes and patrol routes as well, a nasty suprise for the pirates disrupting the tradelanes. Escort fighters added that actually escort them.

- Players start out neutral to everyone and bases will only sell commodities and equipment to players based on their reputation. For example, you need to get friendly if you want to buy those diamonds but you can buy oxygen from just about anyone.

Thats all of the big changes that are currently implemented, more are on the way. If you'd like to join us you'll need to go to our MSN group and register, when you're approved (normally same day, I have no life) you'll have access to the mod files and the server password (and IP if needed). Yeah, it's a pain, but it helps keep the twinks out.



Edited by - Victor on 10-06-2003 23:47:09

Post Tue Jun 10, 2003 10:29 pm

gives me a 505..... not working... post link here.... or better yet, send it to me @ [email protected] .... with subject: Kick Ass Server

Post Tue Jun 10, 2003 10:48 pm

Fixed the link... silly little typo

And, an email will be on it's way shortly.

Post Sat Jun 14, 2003 5:02 pm

Version 3.0 will be online shortly, it includes:

- New flyable ships: Liberty Cruiser, Bretonia Destroyer and Bretonia Gunboat

- More capital ship encounters added, this time in Bretonia space.

- AI difficulty tweaks in Liberty and Bretonia, again NY is pretty tame, outside of there you'll need to be prepared to fight hard or run fast.

- A new era of flexibility for player ships. Some quick changes in the hardpoints have resulted in the CD/T hardpoint being available for all weapons and the CD/T launchers now fit in regular slots (classes 6-9). You still cant put torpedos on light fighters, but you're not wasting a weapon if you choose not to buy a wasp or similar weapon. Mine Dispensers, Countermeauser Launchers and Thrusters are interchangable now, you can mount 3 but you get to choose which 3 or any combination thereof (Thruster x3 = mucho speedo)

And a bunch of minor changes and other assorted fixes.

New players, testers and ideas are allways welcome.

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