Some Patch observations
Test 1:
Edit client memory to give me loads of money - That worked - so looks like admins will still have to patrol the Manhatten docking ring and blast/ban every n00b with 76M credits
Test 2:
Buy a titan at Manhatten
On launch to space - connection lost - logged as cheater
6/6/2003 18:38:39 Possible cheating detected (Ship or Equipment not sold on base) by Test(xxxxxxxx-xxxxxxxx-xxxxxxxx-xxxxxxxx)
Test 3:
Buy a rhino and fit it out with a load of illegal nomad weapons
result as above - connection lost and logged.
After being caught - seems you account is restored to a previous legit state (good).
Experience so far is that 90% of cheaters I have caught on my server were in category 1, so they can still cheat
The remaining 10% or so have done 1 + 2/3 (I assume), and tend to immediately start killing everyone and so are the most annoying - at least we seem to be rid of them
I also noticed that ptough.ini (it contains level amounts) doesnt appear to have been updated, so I assume that levels are now hard coded which may affect RPG mods that have custom level amounts.
In fact the patch doesnt appear to contain any .ini file updates.
BTW - anyone have an email address for DA to email them details of test 1?
[just realised - I probably stuck this in the wrong forum - if a moderator can move it to multiplayer - please do...
Edited by - Sir_Warwick on 06-06-2003 20:18:18