Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Cheating on Elite

Here SysOps can list their MultiPlayer server info and users can send feedback to their SysOps. Or just talk about the MultiPlayer servers they play on. This is not about MultiPlayer in general - please use the MultiPlayer Forum for that!

Post Mon May 12, 2003 3:20 pm

Cheating on Elite

It seems the new server code handled it, but not immediately.

The player in question is muh_2k. He logged on as level one, then was kicked in about 2 mins for "possible cheating". As this COULD be a bug, I caught him when he next logged in and informed him that the server thought he was cheating. When I sent the messages, he was rank 1. When I looked again about 20 seconds later, he was rank 79.

He managed to stay playing for a good 3-5 mins @ rank 79, then was once again kicked for "possible cheating". I'm glad the safeguards are catching such cheaters, but ... in 5 mins he could (if given more than one 5 min period) buy almost anything in the game, provided he could get to the proper base. Perhaps I just don't know when the cheat checks happen, and they really DO prevent against the small nightmare possibility I stated, but in case not, I'm blathering about publicly about it. : ))

Edit: As I was typing this, he tried again, this time just giving himself enough cash for rank 12. Same results : ) Kicked in 3-5 mins.

Edit again, cuz I'm amused: Seems he went to search for easier fish. : ) Hope the patch goes public soon. ; )

Edit: Ok, I swear I won't edit this again. But, a suggestion. Currently, "possibly cheating" characters only see the "disconnected from server" message. They have NO clue that the server code interpreted their actions as cheating. In order to keep this a server-side fix (as booting chars requires a client-side fix to inform them of the "possible cheating", I would suggest a 10-15 second window between the console "Possible cheating detected: <name>", and their actual kick. That would at least give them time to read the message, rather than being booted before they can read it. A possible addition would be to ALSO message the player (before kick), of the "possible cheating", say once per 3-5 seconds, until the kick? That way we'd be SURE they got the message....

Sure, it'll take a little longer before they're kicked, but at least they'll know that they were kicked, rather than assuming they just lost their connection. Just a thought : ) The information that he was being kicked auto via server code seemed to deter muh_2k in short order, so I'm feeling that in this case, information of the offense is a good thing in terms of deterrents : )))

Edited by - Hellif on 12-05-2003 16:22:45
Edited by - Hellif on 12-05-2003 16:27:10

Edited by - Hellif on 12-05-2003 16:50:36

Post Mon May 12, 2003 4:34 pm

good deal = I have'nt played in elite since I got banned- would have been nice to get an email from the admin about it after I emailed him twice.. but I have played the da patch server alot- dunno if they fixed the lag issues in the new patch yet cause DAs own server was lagging hardcore at times.. glad to hear the cheat detection seems to be working.. would also be nice if it included a way for admins to write thier own scripts to try and catch future hacks that'll come out after release

Post Thu May 15, 2003 2:55 am

Thats why elite is THE best server.

Return to Freelancer Server Forum