Cheating/Detection/Server instability.
OK, I've heard alot about cheating, and read quite a bit.
I won't go into detail about the HOW of cheating. Why fuel the fire. What I'm looking for now is how it is DETECTED. I'm interested in running my own server, and until I know HOW to detect the cheaters, it seems a wasted effort. I've seen the files in the multiplayers directory, and theres nothing but gobbledygook for me...Are there utilities for decrypting this data?
I've heard that un-synced mods will crash a server. Is there a way to detect THIS?
It would be good to HAVE these tools....Also, (a suggestion to the site-ops) to create a full database of cheater-keys (with a verification system...I'm sure you can think of something) for the server-op community.
OK...So - now what?
....Damn. My pen ran out of ink again.
I won't go into detail about the HOW of cheating. Why fuel the fire. What I'm looking for now is how it is DETECTED. I'm interested in running my own server, and until I know HOW to detect the cheaters, it seems a wasted effort. I've seen the files in the multiplayers directory, and theres nothing but gobbledygook for me...Are there utilities for decrypting this data?
I've heard that un-synced mods will crash a server. Is there a way to detect THIS?
It would be good to HAVE these tools....Also, (a suggestion to the site-ops) to create a full database of cheater-keys (with a verification system...I'm sure you can think of something) for the server-op community.
OK...So - now what?
....Damn. My pen ran out of ink again.