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Is there a limit??

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 14, 2003 7:05 am

Is there a limit??

People are trying to mod the game and i cant wait to see the fruits of everyone's labor. but i have a question, people know how to make whole new systems and worlds so how big can it go, can we have 10 new systems, 20, 30 100. We could have a whole new universe or is there a limit? I think it would be really awsome if some of the people working on the mods to make the game more playable as far as making things more fair, harder to get money and etc. and the people that can create worlds and such should get together and create a mod that if you can double if not triple the size of the current FL world and make things a little bit better to play so we can play more then 10 hours to get the best of everything.

this is just my 2 cents
if this is something that other people have said im sorry to step on toes

Post Fri Mar 14, 2003 7:38 am

1) We don't really know the limits of the FL engine.. if there are any.
2) Hypothetically (and assuming there are no engine limits), I think that we can make as many new systems as can fit on the nav-map.. HOWEVER...
3) Right now, in these early stages, with only very basic tools, creating a system takes a great deal of time and effort, even the most primitive system with one base or something. If you talking about systems which are really interesting, which contain tradelines, patrols, bases with random missions, planets, different zones (asteroid, gasses nebulas and somesuch), then you are talking about a tremendous amount of work.. so don't expect new exciting galaxies and unverses any time soon.
4) Creating is only part of the problem, testing it is another thing.

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