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Pilotable Prison Ship?

The general place to discuss MOD''ing Freelancer!

Post Thu Mar 13, 2003 1:18 am

Pilotable Prison Ship?

Anyone know how you could implement the Prison ship to be able to be pilotable. Found in shiparch.ini

<pre><font size=1 face=Courier><font size=1 face=Courier>[Ship
ids_name = 237047
ids_info = 66594
nickname = ge_prison
LODranges = 0, 500, 750, 1000, 1500, 2250, 2500, 15000
msg_id_prefix = gcs_refer_shiparch_pliner
mission_property = can_use_large_moors
type = CAPITAL
DA_archetype = Ships\utility\prison_liner\prison_liner.cmp
material_library = ships\utility\utility_liner.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 1.000000
bay_door_anim = Sc_prison_liner
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
fuse = prison_burning_fuse, 0.000000, -1
fuse = prison_m01b_damage_fuse, 0.000000, -1
fuse = fuse_ge_prison_death, 0.000000, 1

</font> </font></pre>

Edited by - machiavelli on 15-03-2003 02:59:35

Post Thu Mar 13, 2003 1:19 am

I find it very interesting that it says can_use_moors

Post Thu Mar 13, 2003 1:24 am

There probably is a way to put it in(but i dont know how). Look up on some of the tutorials that are posted.

And about the moor usage, I think I read somewhere that someone converted a transport or something to be flyable, and was supposed to be able to use the moors for docking. However, I think he/she ran into problems when trying to moor. The game proably isnt coded to let you moor, regardless of the ship you are in, just because you're not supposed to be able to fly ships that can moor.

Post Thu Mar 13, 2003 2:35 am

You can moor with stations. The only problem is that the game is'nt coded to start the in station sequence when you moor. You can only do it by docking in berths

Post Thu Mar 13, 2003 3:12 am

So at this point mooring to stations is not possible? Large transports can moor. Maybe a link is needed to tell the game what to do once docked, like "enter bay area"

Post Thu Mar 13, 2003 4:17 am

Okay, well I attempted it and it crashed my Freelancer, so obviously I'm not doing something right. Do I just need to edit it in the shiparch.ini file?

Post Thu Mar 13, 2003 4:56 am

Alright I have no idea. Help would be appreciated.

Post Thu Mar 13, 2003 3:16 pm

Well dont get me wrong, I dont have alot of experience with getting this game modded, but I have gotten the tutorials to work for adding ships... I would suspect that all you need to do to add these ships that are already in the game would be to do something like : Add the ships to the file that show where they can be bought, equip_ something.ini in the equipment dir... Seems that since the ships already exsist that you would be able to add them forsale at what ever location that you would like. See the Battleship Made Easy totorial for more on that.

Post Thu Mar 13, 2003 8:27 pm

Yes, I'm sure that is the way to do it, but the file names and ID names of the prison ship allude me..

Post Thu Mar 13, 2003 8:29 pm

ok this may sound kind of stupid so don't think im a newbie, what the heck is a moore? iv heared it all over the forum..

Post Thu Mar 13, 2003 8:37 pm

Well in teh game, you see large transports docking to 'poles' isntead of going inside a station or landing on a planet. That is called a moor.

Post Thu Mar 13, 2003 11:03 pm

Still not having much luck, anyone care to help?

Post Fri Mar 14, 2003 12:59 pm

Give me about a day or so and i should have a tutorial ready for you to use. Before i do that though what kind of details do you want? Fixed/buyable weapons, speed settings and so on. I'll need a reply before i can start.

Post Fri Mar 14, 2003 8:06 pm

Thanks Wanderer. According to the missions where you have to save the XT-19 Prison Ship I beleive, that baby was massive. I'd give it the same specs as a battleship or cruiser. I guess the more customizable the better.

Post Fri Mar 14, 2003 10:09 pm

Something itneresting I found in engine_equip.ini

[Engine
nickname = ge_psn_engine_01
ids_name = 263902
ids_info = 264902
volume = 400.000000
mass = 10
max_force = 300000
linear_drag = 10000
reverse_fraction = 0.100000
flame_effect = gf_br_prison_engine01
cruise_charge_time = 5
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270

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