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guys...lets get serious

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 12, 2003 12:38 pm

guys...lets get serious

i was browsing this forum and i saw 1000 projects...

no want wants 1000 mods...this forum community must start organizing itself...

starting work on 1 big mod...that makes fl become the game it should be

a mmorpg... hundreds of ppl on some servers

the players should be able to fly everything

clans should be able to build their own fraction.. like the rogues...good or bad..doesnt matter

they should be able to attack or capture space stations...planets...starting wars

the game needs a new trading system... more ships...planes..systems

the game must become much more dynamic

i'd like to start that thing but im already working on forgotten hope...a modification for battlefield 1942 so i dont have the time..but ime sure the community here can do that

i love freelancer..but its so damn boring after you have the best fighter...we all can stop that

Post Wed Mar 12, 2003 12:42 pm

> starting work on 1 big mod...

Since you are giving orders, how much are you paying?

Seriously though, 1 big mod is an incredibly stupid idea.

Read the forum. People have different ideas for the things they want to do. Some people want to make the game easier. Some want to make it harder. Some want to make it cater towards people playing "MP" solo, some want to make it cater towards groups with at least 4-5 people fighting together at once.

Some want PvP, others don't.

If you took a few seconds to read the threads, you would see that people are working on many different things.

As long as everyone shares what they learn, every mod benefits.

Post Wed Mar 12, 2003 12:48 pm

you dont know what i mean

organize it...use your brain...everything that is usefull for the mod will be integrated...everything else will become a unimportant minimod

fl needs a serious mod...with future...not tons of useless minimods

Post Wed Mar 12, 2003 2:11 pm

[BoPShad/FHMOD: Man! Freelancer is not even released in my country, and released only a few day ago in US! There's no SDK out, and people are just discovering more and more things by themselves. How could you come here and cry out for more? Did you realy read other posts?
Imagine that! There are already editing tools and mods, and the game is only a few days old! Peoples did that without any support from DA, and, according to me, they are doing it the best way!
About 1 big mod... did you remember how it started for Quake or Halflife? Many small mods, and there was a SDK to work with, before a TFC, CS or DOD was imaginable... it tooks about 2 years after the HL release date to see some "big mod". We have to learn before thinking of a big one!
About organization, aaaah! Read the "Standard" thread, initiated by ThresholdRPG. You still ask for more?

People around here are doing such a great job that you can't post thing likes that ("use your brain" arf lol!).
This post should be discarded, or transfered to the "general discussion" forum... I don't mean to be a kind of 'lawyer', but, my opinion is that you can post your ideas about what you would like to see or whatever, but flaming like that is pittyful.

RaK

Post Wed Mar 12, 2003 3:18 pm

dude have patience........... for now were all out here just fiddling with things, if someone finds something new they post it here! so other can learn from it

yes, of course once everything is worked out, maybe in a few months, people will form teams and create amazing mod's....... you think Battlefields just came out and people made a huge mod?! of course not, they had to have time to work it all out fs.....

but when the time comes, i hope some good stuff does come out of here (damnit i want star wars )

RaK

------------------
You just washed up here or something?

Post Wed Mar 12, 2003 3:18 pm


starting work on 1 big mod...that makes fl become the game it should be


{sarcasm} OK, no problem. Now what I need is all the information about every .ini file in the game from you so I can get started. Once I have this, I'll just re-write all the code for Freelancer to accomodate what you have just proposed. Just give me about a week or so... {/sarcasm}

Now go back and re-read the forum...

90% of the people here are still tinkering with various ini files to see why this number in an ini file's record is important and what it affects or what field in one ini file's record links to another ini file's record. The information is still not available and unless you have secret links to DA's programmers, I doubt you could solve this puzzle any faster.

Everyone is working small scale because that is all the information available now allows for. Once ALL the information required is available, maybe you will see everyone working toward a really big project.

Damn, I'm just happy that I've managed to add a cloak to my ship via one of the weapon slots. I set it up to mount in the cruise disruptor slot so the cruise disruptor shortcut key triggers it. It doesn't activate and cloak the ship though so it might require some extra code from the EXE that may not be avaiable or maybe I have missed an ini file that cross-references it.

If I can get it working, I'll try to port it over to the slots where the shield and thrusters are and find another way of activating it.

--
My idea of an OS is one that operates the system, not a self contained package of every piece of software ever invented.

Edited by - Tryst on 12-03-2003 15:30:13

Post Wed Mar 12, 2003 3:57 pm

@ Original poster: you said: "make FL the game its should be" , more like YOU want it to be you mean

what do you expect really? you make a first post ordering everyone to make a mod thats based on your idea's (idea's that arent very original and have long been discussed). you havent done any work yourself. and arent even going to help!?

Then when people disagree, you say: "you dont know what i mean".
I think we DO know what you mean but just think its ridiculous.

Post Wed Mar 12, 2003 4:01 pm

You want everybody to make your mod for you, but you're too busy with another? Yeah, good luck with that.

By the way, most of what you proposed will most likely be extremely difficult to do seperately, much less bunched up in one big mod.

Post Wed Mar 12, 2003 4:57 pm

calm down

im ordering no one...im just trying to motivate

i got tears in my eyes if i think how great this game could be and what digital anvil did...it could be so much more

there are so many projects working in different directions...people with knowhow...with ideas and visions...why not let them work together... on 1...or 2 bigger projects

it was no command to get there and put everything together what we have...it was a plea...to work together

early work brings early gain

we all want a more exiting fl game...and if everyone works into different directions it will never reach a status were a player can say...yes...this kicks ass

dont crucify me because im trying to set the ball rolling

Post Wed Mar 12, 2003 5:07 pm

People here ARE working together, just not in the way that YOU would have us. We all share information, when we find any, and we all learn from each other's projects. I dare say we would learn LESS doing things YOUR way.

Modding isn't about following one man's dream of perfection, it's about tweaking the game in ways that the person who's modding enjoys. It's about sharing information you find. It's about extending the playability for you and others who enjoy your mod. More to the point, by different people modding in different ways, we find out more about the game as they try to change things noone else has changed before.

Also, there are already a number of projects that are focusing on a few of the things you've brought up. If you're not willing to contribute in any way, sit back and wait for someone to make something you like, but don't hassle them. Otherwise, come in and get your OWN hands dirty.

Post Wed Mar 12, 2003 5:17 pm

50 releases... some tweaks here and there... but where is the gain?

i mean... if you want to use this stuff the server must support it too...there must be some collections for this stuff...some mods *sigh*

i'd like to make my hands dirty because i like freelancer but i really dont have the time to work on 2 mods...thats the problem

Post Wed Mar 12, 2003 5:25 pm

"Where's the gain"???

The gain is INFORMATION. You know, KNOWLEDGE.

Since you seem to feel that the gain is a mod, I expect you already know how to do all of the changes you are requesting, as our way of figuring stuff out is inferior. So, care to share? Like, how can we get de-cloaking to work? Or how we can get battleship sized objects to dock properly? Or how we can get persistent changes to stick, thus enabling a dynamic economy?

Heck, even answer ONE of those, and I'll be happy.

BTW, that's sarcasm. Just in case you missed it.



If at first you don't succeed, cheat. Cheat until caught, then lie.

Post Wed Mar 12, 2003 5:40 pm

the gain is information...you can gain information in a team too...and i think..even faster

and about you questions...they are arousing my couriosity

if you dont stop that i really have to start working...and if i start..io cant stop *g*

come on...im not your enemy...im just someone who wants to affect something...im not coming here and saying that everything that you are doing is crap...no... i really love that work here...and i'd like to see the most of this stuff together..in a bigger mod...that grows..and grows

Post Wed Mar 12, 2003 6:14 pm

well go to work and don't complain...

If we would work in a team we wouldn't be able to discover new things in all directions...

We would discover new things, that's true, but only in a few areas...

Post Wed Mar 12, 2003 6:25 pm

Honestly, working as a team would lead to faster progress -- in the areas the team was working on. All of the other areas, however, would get COMPLETELY ignored, and have no progress.

That's the problem with the team concept, at least at this stage of the mod community. We don't KNOW yet what is possible. Our first order of business is figuring that out, followed by taking what's possible as far as it will go. Only then will we be able to intelligently plan mods.

I plan on continuing my research into the .ini files. I'll keep everybody posted.

Oh, and does anybody know if the system names are hardcoded in the DLLs, or are they in an .ini file that I missed?

Jahana


If at first you don't succeed, cheat. Cheat until caught, then lie.

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