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Ship Ideas and cloaking opinion

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 12, 2003 10:50 am

Ship Ideas and cloaking opinion

First off I would like to talk about ship ideas.

I think it would be cool if and when modeling\mesh editing becomes available, to have these ships modelled into the game :

Stargate SG-1 Ships

Goa'uld Death Glider - Light Fighter Class
X-302 - Heavy Fighter Class
Prometheus - Battleship\Cruiser Class
Goa'uld Cargo Ship - Freighter class

I think these would look really cool in freelancer especially the X-302 which is my fave ship in the SG-1 series.

Anyway that's all on the ships, Now onto the cloak Mod :

Cloaking is a very delicate matter in FL Servers because it can give unfair advantages to players. Here are what rules I think should be implemented if this mod is ever created (if possible at all)

1. Cloaks should disable all weaponry, docking, trading, scanning, cruise.
2. I have seen threads on upgradable scanners, and I think there should be a scanner to detect cloaked ships.
3. They should use power consumption the same as weapons.
4. Should use cruise power up function so that u can't just cloak stright away, the same for de-cloaking
Explainations :

To rule 1. : I have chose all disabilities because
1. Players can't use there cloak to sneak up on other players and decloak to attack as they will appear on scanners half-way trhru de-cloaking giving players a chance to manouver out of the way, no docking so players cant cloak and dock to retreat from enemies easily, trading, well you can trade with someone you can't see, scanning is optional.

To rule 2. : There should be a way of detecting cloaked ships as this would definitly make cloaking have an unfair adavantage.

To rule 3. : Cloaks should use power consumption so as not to have infinite cloak and so have to recharge after a period of time, giving the option of upgradable cloaks.

To rule 4. : Cloaks should use cruise power-up function as default because like cruise we don't want it to be too easy to cloak straight away, and in addition to cruise disrupters, there should be cloak disrupters also.

Anyway thats just my opinion and suggested ruleset if cloaks were ever implemented server-side at least.
I may have been to harsh on some of the rules but that is how they should be modded to keep the game fair for everyone.

Post Wed Mar 12, 2003 8:11 pm

Very good ideas! I hope whoever is working on cloaking takes your rules into consideration.

Only the dead have seen the end of war.............Plato

Post Wed Mar 12, 2003 8:34 pm

Well, so far, the only cloaking done is what is already coded into the game. It WILL NOT let you fire when cloaked. I think you can still cruise, tho...and not being able to scan cargo while cloaked is ludicrous....the whole reason for a pirate to cloak is to be able to attack lucrative victims with suprise... just my 2 cents...

If you could be anyone, would you be me?

Post Wed Mar 12, 2003 8:46 pm

well if you look around the middle I put scanning optional.

this post was just a starting point for the discussion.

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