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List of class 10 weapons

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 11, 2003 9:03 pm

List of class 10 weapons

Add folowing line in to file market_misc.ini to any base ex. Li01 and you can have all 10 class weapons :

MarketGood = special_gun15, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun14, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun13, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun12, 0, 0.330000, 10, 10, 0, 1
MarketGood = special_gun11, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun10, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun09, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun08, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun07, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun06, 0, 0.330000, 10, 10, 0, 1
MarketGood = special_gun05, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun04, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun03, 0, 0.330000, 10, 10, 0, 1
MarketGood = special_gun02, 0, 0.500000, 10, 10, 0, 1
MarketGood = special_gun01, 0, 0.500000, 10, 10, 0, 1

Post Tue Mar 11, 2003 9:32 pm

um... lol i discovered that like two weeks ago
But anyways some ppl might not know.

Post Wed Mar 12, 2003 1:00 am

special_gunX with X = ...

01 = Onyx
02 = Bloodstone
03 = Jade
04 = Diamondback
05 = Iron Hammer
06 = Silver Fire
07 = Golden Blade
08 = Blue Blaze
09 = Dark Blossom
10 = Wild Fire
11 = Thor's Hammer
12 = Prometheus
13 = Guardian
14 = Cerberus
15 = Archangel

Post Wed Mar 12, 2003 1:05 am

ty for the info, i am sure lots of us are appriciative. is there a way to make a lvl 10 gun a lvl 1 gun? instead of changing the mount points was curious if u could change the lvl of the gun.

Post Wed Mar 12, 2003 1:25 am

To mod the lvl of a gun or turret to lvl X edit in weapon_equip.ini

[Gun
...
hp_gun_type = hp_turret_special_X
...

[Gun
...
hp_gun_type = hp_gun_special_X
...


to change the lvl of a shield to lvl X edit in st_equip.ini

[ShieldGenerator
...
hp_type = hp_elite_shield_special_X
...

with X out of {1,2,3,4,5,6,7,8,9,10}.

Post Wed Mar 12, 2003 3:30 am

Thank you for this list. I was looking these the other day.

Post Wed Mar 12, 2003 3:51 am

btw...you missed:

nomad_special_gun01
nomad_special_gun02


those are the nomad energy blaster
and the nomad blaster cannon...

they are obtainable in mulitiplayer definatly....not sure about single player...

and i might have the order wrong...it might be special_nomad instead

Post Wed Mar 12, 2003 10:47 am

The two Nomad guns, which destroyed Nomad ships sometimes drop, are

nickname = special_nomad_gun01
and
nickname = special_nomad_gun02

in weapons_equip.ini and are also lvl 10 guns.

Post Wed Mar 12, 2003 11:43 am

Also, missile03_mark04 (paralyzer missiles)...although i'm not sure if you can actually pick these up in the game, I haven't found any yet. They're mentioned in several derelict ship definitions, but always after two regular guns, and my impression is that derelicts spit out the first two things listed under their definition...meaning the paralyzer launcher gets left out, cause it's always in the 3rd gun hard point. can anyone confirm this?

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