Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Anubis weapons, sheild, and turrent modification?

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 11, 2003 3:20 am

Anubis weapons, sheild, and turrent modification?

Is there a way to change the max level gun, turrent, and sheild and change them to level 10? So you could equip say..all level 10 weapons.

I just think it sucks that the best of the best military experimental ship has a max of level six guns.

Thanks

Post Tue Mar 11, 2003 3:35 am

i imagine you could look at the file for a dif ship(s) and cut and paste onto the one you have.

(i know nothing about modding, just like to push buttons!!)

laterz

Post Tue Mar 11, 2003 3:35 am

*** Please READ some of the other posts before asking a question. ***

This question has been asked many a time. Granted, there is no SEARCH feature for the board, but, using Internet Exploiter, just hit CTRL-F and type "ANUBIS".. Youll see 2 or 3 of them.

Post Tue Mar 11, 2003 4:07 am

Beltic,

I looked through the entire forum before I posted. Furthermore I have not seen any specific information on how to modify the gun ports etc on individual ships. Moreover, I have not seen anyone clarify how to find the spacific anubis ship data to modify it toward these needs. If this has been posted in the past I appologize. Regardless, I could not find the information nor have I seen it anywere else at anytime. I'm sure that others have this same question or something simular and it would not hurt for it to be readdressed.

Thank you

Post Tue Mar 11, 2003 5:27 am

Here goes

In the shiparch.ini file you need to find the Anubis' listing to do that hit ctrl+F. In the search field type in this number 237041. This number takes you to the file listing look for this
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01

and make it look like this

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_turret_special_10, HpTurret01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01


After doing this you will be able to mount any class of gun or shield. I hope it helps.

Cry havok, and let slip the dogs of war[! -Shakespeare

Edited by - Grahf X on 11-03-2003 05:30:25

Post Tue Mar 11, 2003 9:06 am

the anubis is also easily found by searching the shiparc.ini for "or_elite" which is the internal name for the ship

also, the anubis has a couple of extra hardpoints that you can easily add.

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06

exactly what this line says is that the HP's listed here are class 10 HP's; hp_gun_special_10 is for class 10 and hpweapon0X is for the speciffic hardpoints.

now the anubis has two extra hardpoints under the wings; HpTorpedo and HpWeapon08. to enable these change the line above to this:

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon07, HpWeapon08

in addition to this you also have the option of reassigning HP's, in other words:

hp_type = hp_gun_special_10, HpTurret01

makes the turret HP albe to mount a class 10 gun. this can be done with torpedo HP's countermeasure HP's and thruster HP's

Post Tue Mar 11, 2003 9:28 am

GreyDR, there is NO WAY you looked at the existing threads.

You didn't even check:

** TUTORIAL ** Editing Ship Data/Values/Stats

or

** TUTORIAL ** Adding and Enabling Pilotable Ships

or even

Hardpoints

Post Tue Mar 11, 2003 1:05 pm

ThresholdRPG,

I did check. THe information in those two threads is great but its not what I needed. I'm sorry but I'm new to this so I needed some spacific information like what Grahf X and fjodor supplied. THat is exactly what I wanted to find. Thank you two VERY VERY VERY VERY much.

I also really appreciate the info in those two tutorials but like I said they didnt help me find out that the Anubis' name was "or_elite" or numbered 237041.

Thanks again guys

Post Tue Mar 11, 2003 5:01 pm

Actually, what you REALLY want is:

hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06, HpWeapon08, HpTurret01, HpTorpedo01, HPTorpedo02, HPTorpedo03
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01

This activates the extra hidden gun ports!!

Post Wed Mar 12, 2003 4:30 am

ok...the anubus has alot of hard points coded....here goes

HpThruster01 - 03
HpTurret01
HpWeapon01-07
HpTorpedo01-03
HpMine01
HpCM01
HpShield01

ive currently got my anubis set up with 3 turret type weapons (based on firing arc) 8 gun type weapons...2 torpedos...a mine a cm...thuster and shield...

thruster hardpoints act like turret hps do for fireing arc...and im pretty sure that the mine and countmeasure ones will aswell...torpedo slots work just like the gun slots...(fireing arc again)

anyways...thats my two cents worth

Post Wed Mar 12, 2003 7:41 pm

A lot of great information has been posted in this thread, and I appreciate all the effort put forth to compile it. But -- there's always a "but" -- some of it is conflicting.

Specifically, people have posted instructions on adding weapon hardpoints. It has been stated that there are 8 hardpts on the Anubis, but two of the above posts give instructions for adding 7 hardpts.
Pook says add 'hpweapon1, 2, 3, 4, 5, 6, 8'. 'hpweapon7' is skipped.
The other from Restricted says "add hpweapon1-7".

I know I'm being literal and should just play with the files until I figure it out, but it would be helpful to have a post that resolves the conflicts in information

Thanks,
Father Mike
(somebody's daddy, not a priest!)

Edited by - Father Mike on 12-03-2003 23:31:16

Post Wed Mar 12, 2003 8:49 pm

I've tried this and I believe that hardpoint07 is assigned to the tail turret and thus does not add an additional gun if used. Hardpoint08 definitely adds a gun right behind the cockpit though.

Post Thu Mar 13, 2003 3:00 am

correct....i should have said weapon 1-6,8...looking at the cmp file in notepad there is no reference to HpWeapon07....thinking of using the cmp to find other hardpoints...but it would be risky

for instance...the cmp mentions a HpCloak01...im currently looking for a model/texture editor for this game....and something for assigning hardpoints in cmp file so we can actually ADD hardpoints...instead of just using hardpoints that are already maped but not used (or if they are used we dont really know about it)

Edited by - Restricted on 13-03-2003 03:02:42

Post Mon Mar 17, 2003 5:32 am

well...hpcloak 01 is in the center of the ship (not visibile)...do i put the shield generator there and am now using hpshield01 for a weapon....

Post Tue Mar 18, 2003 6:14 am

What?

Nobody noticed that the anubis actually has 3 torpedo slots?

Well take another look at my post - and you'll see that it's got torp 2 and torp 3... which, incidently, are under the wings... and can fire in any direction like a turrret.

So if you approach my Anubis from behind - you'll have 3 wild fire's shootin at you... not just some wimpy tail turret

Return to Freelancer General Editing Forum