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**Tutorial** Battleships made easy

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 12, 2003 8:44 am

I went back and set it up again (this time with a new character) and had no issues with the mod (aside from the lack of shield and it appears looking over the code she was designed that way).

Is there a way to tone down the shock fx when taking fire? With multiple contacts hitting you, the vibration-to-scale makes it very hard to aim.

Again, thanks for the mod.

Post Wed Mar 12, 2003 9:29 am

There are a few things I would like to see added to this, or at least explained ot me so I know -how- to add them to it.

First of all, I'd really like to know how to add actual equipment slots, if possible, instead of having it pre-armed.

Secondly, as the person above me asked, is it possible to tone down the damage shake effects and bouncing-off-objects/being-hit-by-objects ..umm.. bouncing? I mean, come on, a dreadnought being rammed by a fighter should simply smear the fighter, not be flipped 180 degrees. Not that I'm criticizing you, I'm just pointing out the weirdness of the physics in this matter.

Oh, one last thing.. would it be possible to make cruiser/battleship ONLY class items and weapons?

Thanks for your time, and the well put-together tutorial.

Post Wed Mar 12, 2003 11:01 am

The initial tutorial was meant for noobs and beginners. I can increase the mass to standard battleship standards and increase the engine power to compensate but it will be slow, and unmaneuverable. Going through debris fields will become impossible since you'll smash off the big rocks so i recommend going around them. For those that want though, i'll place inbuilt shields (cap ship shields by nature are large and should NOT be interchangeble). I'll also see what i can do about capital class weapons. All this will be in New York though. The next post with the improvements will be sent in a few hours.

Post Thu Mar 13, 2003 2:02 am

Would it be possible to keep the mass and make it like the one shown here?

Post Thu Mar 13, 2003 2:15 am

Yes it is possible. Just use this line in the shiparch instead:
steering_torque = 250000000.000000, 250000000.000000, 250000000.000000
rotation_inertia = 2540999936.000000, 25806999552.000000, 638700032.000000
angular_drag = 4000000000.000000, 4000000000.000000, 4000000000.000000
linear_drag = 2.000000
nudge_force = 360000.000000
strafe_force = 3000000

Also don't forget to use this line in the engine setting rather than the one above:
[Engine
nickname = ge_obat_engine_01
ids_name = 263888
ids_info = 264888
volume = 400.000000
mass = 10
max_force = 9000000
linear_drag = 100000
reverse_fraction = 0.500000
flame_effect = gf_li_largeengine02
cruise_charge_time = 2
cruise_power_usage = 20
rumble_sound = rumble_battleship
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 90
outside_sound_cone = 270

If done correctly, you should have correct amounts of maneuverbility but with this tutorials basic settings.

Post Thu Mar 13, 2003 3:04 am

Is there any way to make it as maneuverable as a Frieghter?(With the 1000000 mass)

Edited by - Trent28 on 13-03-2003 03:14:43

Post Thu Mar 13, 2003 8:17 am

Not really, the mass affects how much external forces (read fighters, asteroids and junk) can push you around. It also affects your thrust systems. You COULD be more maneuverable but you'll end up sliding around when you try to turn hard.

Post Thu Mar 13, 2003 1:12 pm

ive installed it and on manhatten its saying 'object unknown'

Post Thu Mar 13, 2003 1:18 pm

Thats due to the dlls. They carry the descriptions on everything. I am having difficulty doing that since i don't have the right tools. I would team up with someone who could around with it while knowing what they were doing if i knew anybody like that.

Post Thu Mar 13, 2003 2:54 pm

This tutorial is gread. It sure is fun piloting that thing. I had a good idea to with it. 2 teams each has a pilotable flag ship, The fighters can dock in their flagship to get refills of armorment and repairs. etc

Also i notices how hard it was to use tradelanes and dock at planets.....bases were inpossible so it would be a good idea to bring the morning fixtures into play or somehow give the ship a runabout. great fun

Post Thu Mar 13, 2003 11:33 pm

i just downloaded the pre done ini files u made but i dont know where to put the or_dreadnaught file as there isnt one here in the first place,thanks

Post Fri Mar 14, 2003 12:12 am

ok i got it,well i think its pretty cool m8,but did u know ur rear view mirror doesnt work.lol.it wud be nice to see some other ships being made and brought in the game aswell.how much cargo space does this thing have,

Post Fri Mar 14, 2003 3:21 am

Check the hold_size value in the shiparch.ini section. If i remember correctly, it is about 1 mil.

Post Fri Mar 14, 2003 7:22 pm

Anyone figured out how to get off the planet without hitting the docking rings and making everyone mad at you ?

One more thing is that in turret mode the ship itself interferes with your line of site , you see inside of the ship . Need a fix for that .

Edited by - coxpwr on 14-03-2003 19:23:28

Post Fri Mar 14, 2003 10:36 pm

now that ive got the battleship my server seems to be empty all the time.does everyone need to change their settings,or doesnt it effect anybody else.

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