Understanding goods.ini
Does anyone understand all the fields in goods.ini?
Example:
[Good
nickname = commodity_boron
; I guess this is an identifier
equipment = commodity_boron
; Another identifier?
msg_id_prefix = gcs_gen_commodity_boron
; What's this used for? Ingame talking when hailing ships? (just guessing, since it has that msg_ part)
category = commodity
price = 120
; Base price?
combinable = true
; What's this used for? All commodities has this set to true.
good_sell_price = 4.100000
bad_buy_price = 4.100000
bad_sell_price = 1.500000
good_buy_price = 1.500000
; Are these multipliers for the base price? So the minimum cost for buying Boron would be 120*1.5 (= 180) or is it something else?
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db
; Graphics related
jump_dist = 5
; Is this used for perishable items? Doesn't seem so, since Boron and Alien organisms have the same number.
Example:
[Good
nickname = commodity_boron
; I guess this is an identifier
equipment = commodity_boron
; Another identifier?
msg_id_prefix = gcs_gen_commodity_boron
; What's this used for? Ingame talking when hailing ships? (just guessing, since it has that msg_ part)
category = commodity
price = 120
; Base price?
combinable = true
; What's this used for? All commodities has this set to true.
good_sell_price = 4.100000
bad_buy_price = 4.100000
bad_sell_price = 1.500000
good_buy_price = 1.500000
; Are these multipliers for the base price? So the minimum cost for buying Boron would be 120*1.5 (= 180) or is it something else?
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_1.3db
item_icon = Equipment\models\commodities\nn_icons\COMMOD_chemicals.3db
; Graphics related
jump_dist = 5
; Is this used for perishable items? Doesn't seem so, since Boron and Alien organisms have the same number.