** PROJECT ** Altering or Creating new missions
data\randommissions\killablesolars.ini <--- bases, weapons platforms
data\randommissions\solarformations.ini <-- sets how many and how far apart bases and platforms are from eachother
data\randommissions\vignettecriticalloot.ini <-- sets the things you seize or destroy in your missions
data\randommissions\rmlootinfo.ini <--- sets random loot from missions
data\randommissions\npcranktodiff.ini <--- looks important, says RankAndFormationSizeToDifficulty, dont really understand the values they have set.
data\randommissions\diff2money.ini <--- how much you get for what difficulty
data\solar\solararch.ini <--- i think this is where all the mission ships are
data\solar\loadouts.ini <---- loadouts for the ships/stations in solararch.ini
I have played around with some of these files, replaced bases with battleships (still cant get them to be loaded with weapons)
Added numbers of bases and platforms.
What i would really like to do is alter or create entirely new missions, maybe add more difficult higher paying missions to encourage teamplay. I want to add battleships, and more waves of fighter ships in battles. Seems DA actually included more mission types, even PK missions, where you have to kill another player in your system for cash, but then disabled them.
Anyone been messing around with these mission files besides me?