X-fer accounts tween servers...
DISCLAIMER:
it was suggested i post this tidbit o info by a noob bashing op on IRC. i'm sure some of you have already found it but he told me to post so dont noob bash me for posting... (:
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you can transfer accounts tween FL servers if you've got backend access (server access).
under the profile you run the server in if you goto:
my documents\my games\freelancer\accts\multiplayer
there'll be a set of oddly named directories... if you x-fer those directories to other servers at the same relative path then the accounts will appear on the remote FL Server after it is restarted.
i just transfered my measley four players on my server around to 3 other computers and we were all able to access our accounts on each computer.
i should clarify that we were able to access it through the fl server interface.
i'm finding now that i'm unable access the accounts w/ the game. the server crunches your MP account id through some sort of hash so that you cant snag peoples MP id's off of servers, problem is that it makes your id unique to each server you visit.
the name file in the directory of each account might be part of the hashing mess because its different on each server.
Question: any idea why the name files have so many delimiters in them? every other byte is a delimiter.
i've also noticed that your server id's are missing your last 4 digits on your MP id. part of a key? im no crypto expert so any help is appreciated in understanding this. i'll be hunting through this mess for awhile.
makes sense to have it be a back end thing that way the players are less likely to hack characters.
"It's easier said than done."
... and if you don't believe it, try proving that it's easier done than
said, and you'll see that "it's easier said that `it's easier done than
said' than it is done", which really proves that "it's easier said than
done".
Edited by - Vendetta on 09-03-2003 20:13:15
it was suggested i post this tidbit o info by a noob bashing op on IRC. i'm sure some of you have already found it but he told me to post so dont noob bash me for posting... (:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
you can transfer accounts tween FL servers if you've got backend access (server access).
under the profile you run the server in if you goto:
my documents\my games\freelancer\accts\multiplayer
there'll be a set of oddly named directories... if you x-fer those directories to other servers at the same relative path then the accounts will appear on the remote FL Server after it is restarted.
i just transfered my measley four players on my server around to 3 other computers and we were all able to access our accounts on each computer.
i should clarify that we were able to access it through the fl server interface.
i'm finding now that i'm unable access the accounts w/ the game. the server crunches your MP account id through some sort of hash so that you cant snag peoples MP id's off of servers, problem is that it makes your id unique to each server you visit.
the name file in the directory of each account might be part of the hashing mess because its different on each server.
Question: any idea why the name files have so many delimiters in them? every other byte is a delimiter.
i've also noticed that your server id's are missing your last 4 digits on your MP id. part of a key? im no crypto expert so any help is appreciated in understanding this. i'll be hunting through this mess for awhile.
makes sense to have it be a back end thing that way the players are less likely to hack characters.
"It's easier said than done."
... and if you don't believe it, try proving that it's easier done than
said, and you'll see that "it's easier said that `it's easier done than
said' than it is done", which really proves that "it's easier said than
done".
Edited by - Vendetta on 09-03-2003 20:13:15