TIP: Altering the effects of Weapon Types vs. Shield Types
I found the file where the modifiers exist for the different weapon types vs. shield types.
DATA\EQUIPMENT\WEAPONMODDB.ini
Currently, if a weapon is STRONG against a shield type, it does +120% damage. If it is weak against it, it only does 80%.
A few easy ways to change things depending on your preferences:
====================
Do you think these variances are too large? Do these two file-wide substitutions:
0.800000 => 0.900000
1.200000 => 1.100000
With those changes, weapons will do 110% damage against shields they are strong against, and only 90% to shields they are weak towards.
====================
Do you want the variances to be even larger, making weapon and shield selection even MORE vital? Do these two file-wide substitutions:
0.800000 => 0.600000
1.200000 => 1.400000
With these changes, weapons will do 140% damage against shields they are strong against, and only 60% to shields they are weak towards.
====================
Or you can get even more complex and make it so the highest level shields of each type provide additional damage bonuses against certain types of weapons, or alternatively have the highest version of a type of weapon (the highest tachyon guns for example) do 100% to all.
Anyway, there are a lot of opportunities in that file. Enjoy!
Edited by - ThresholdRPG on 09-03-2003 21:22:03
DATA\EQUIPMENT\WEAPONMODDB.ini
Currently, if a weapon is STRONG against a shield type, it does +120% damage. If it is weak against it, it only does 80%.
A few easy ways to change things depending on your preferences:
====================
Do you think these variances are too large? Do these two file-wide substitutions:
0.800000 => 0.900000
1.200000 => 1.100000
With those changes, weapons will do 110% damage against shields they are strong against, and only 90% to shields they are weak towards.
====================
Do you want the variances to be even larger, making weapon and shield selection even MORE vital? Do these two file-wide substitutions:
0.800000 => 0.600000
1.200000 => 1.400000
With these changes, weapons will do 140% damage against shields they are strong against, and only 60% to shields they are weak towards.
====================
Or you can get even more complex and make it so the highest level shields of each type provide additional damage bonuses against certain types of weapons, or alternatively have the highest version of a type of weapon (the highest tachyon guns for example) do 100% to all.
Anyway, there are a lot of opportunities in that file. Enjoy!
Edited by - ThresholdRPG on 09-03-2003 21:22:03