MMO-Freelancer
Ballance changes:
*) new weapons and ships. Big transporters, cruisers, carriers and some new fighter.
*) All ship classes should be equal. Light fighters should be quick and manuverable, heavy fighters should be slow and big in firepower. A good pilot in a light fighter should be able to kill a heavy fighter and vice versa. Its all about skill not who got more guns.
*) more components to buy. I have scanners with better or worser range, faster and slower engines and power reactors in mind. This would make ur ship more unique.
*) make mining worth to do it. Mining should be a good way to make money (equal to trading and making missions) but sometimes an alien engine, shield or whatever spawns out of an asteroid which is often better than the buyable stuff.
Map Changes:
*) a bigger map with space for clan stations and even clan wars. Imagine a fight arround a station: the defending clan has several weapon plattforms and fighter to defend their space, the attackers are comming with a cruiser and a carrier.
*) special jumpgates between servers. The load of players would be distributed on serveral machines.
*) special sectors where pvp is possible and sectors where u can pvp.
*) the only npc ships should be police units which are hunting player killers and pirates. A zone where pvp is forbidden would have a big police presence (newbie zones).
Clans/Guilds:
*) clans and freaking rich single persons should be able to buy stations, cruisers and carriers.
*) clan commands for promotions, taxes, wars and such stuff.
Anti-Cheating:
*) a background program like punkbuster which scans for cheats and ini changes. without this tool in background a login on the server should be impossible.
A lot of these things can be done actually but some things are quite impossible without a sdk. If someone is interested or somebody has the same targets for this game pls reply or send me an email
thx for reading