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torque and whatever in shiparch.ini

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 07, 2003 12:06 am

torque and whatever in shiparch.ini

is it better to have a low number in the 3 sets or figures or a high one?

ive already got the humpback fiying at near jumpgate speeds ^_^

Post Fri Mar 07, 2003 12:28 am

Generally, the lower the number, the better you'll maneuver. Don't touch angular_momentum or whatever, that will really screw up your control. The primary factor in maneuverability seems to be rotation_inertia or whatever.

Post Fri Mar 07, 2003 12:45 am

which of the 3 sets is angular momentum?

Post Fri Mar 07, 2003 1:41 am

The one that says angular_moment The three sets (like 100.0000, 50.0000, 50.0000) are for X,Y, and Z I believe, X and Y being the most important to modify of course.

Post Fri Mar 07, 2003 9:52 am

well i put them all at 0 to see what would happen, and nothing happend, it just sat there.

how would i go abour makling it spin in circles?

Post Fri Mar 07, 2003 3:00 pm

how did u changed the speed please??

Post Fri Mar 07, 2003 3:23 pm

i changed the numbers in shiparch.ini for the humpback frieghter that i can use with the all ships mod for the demo

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