let''s get together now heh.
this may not work, but I think its time we try to standardize some ideas. If we can standardize what needs to be done and get it all put in one document, we could actually assign different segments to different people. There are quite a few changes that need to be implemented at a ton of bases. Sharing the workload would be very benificial. I go on spring break soon and I'll hopefully find time to write a first draft of play balance. I would also like other players to make their own drafts (be very specific) so that eventually we can get this rolling. I suggest we all vote on what we consider balanced and unbalanced. Let's get some concepts and figures rolling here :
I suggest we standardize the format in which we post to doing two things 1) concepts 2) example of implementation. So it would go something like this.
1) I think reactors should be an available component. As you progress into different systems, you should be able to buy different reactors from the factions.
2)
( ; = comments)
"Market_misc.ini" _add
[BaseGood
base = Rh01_01_base
Marketgood = rh_fighter_power01, 20, -1, 10, 10, 0, 1
Marketgood = rh_elite_power01, 22, -1, 10, 10, 0, 1
Marketgood = rh_freightor_power01, 20, -1, 10, 10, 0, 1
; the first number after the component is the level it can be purchased at. I
; based these levels on Maketgood = rf, re, and rfr_package[s (ie Banshee is
; level 20 purchase, so is the reactor is L20 purchase as well).
"engine_good.ini" _add
[Good
nickname = rh_fighter_power01
equipment = rh_fighter_power01
category = equipment
price = 35480
; price is subject to change, I'm open to what you all think a 'good' price
; for what each reactor would be. Right now I'm taking the price of the
; corresponding ship and taking a forth of the cost for reactor price (ie
; rh_fighter_power01 price = 1/4 * rf_package price // price = .25 *
; 141,920 = 35480
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263729
ids_info = 264729
; make sure you get the ids right, you can find these in "misc_equip.ini"
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 50720
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263730
ids_info = 264730
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_freightor_power01
equipment = rh_freightor_power01
category = equipment
price = 42735
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263731
ids_info = 264731
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
After successful adding this, there will be Rheinland reactors for sale at rh01.
I do not have the final yet so a chart of which base id (ie li01_01 = manhattan) and so forth would be much appreciated.
*phew* dear god, glad I finished that. any questions?
-=Andrew=-
btw, you're examples don't have to be as extensive, I just wanted to make sure you all get it.
Edited by - sellout on 06-03-2003 19:17:28
I suggest we standardize the format in which we post to doing two things 1) concepts 2) example of implementation. So it would go something like this.
1) I think reactors should be an available component. As you progress into different systems, you should be able to buy different reactors from the factions.
2)
( ; = comments)
"Market_misc.ini" _add
[BaseGood
base = Rh01_01_base
Marketgood = rh_fighter_power01, 20, -1, 10, 10, 0, 1
Marketgood = rh_elite_power01, 22, -1, 10, 10, 0, 1
Marketgood = rh_freightor_power01, 20, -1, 10, 10, 0, 1
; the first number after the component is the level it can be purchased at. I
; based these levels on Maketgood = rf, re, and rfr_package[s (ie Banshee is
; level 20 purchase, so is the reactor is L20 purchase as well).
"engine_good.ini" _add
[Good
nickname = rh_fighter_power01
equipment = rh_fighter_power01
category = equipment
price = 35480
; price is subject to change, I'm open to what you all think a 'good' price
; for what each reactor would be. Right now I'm taking the price of the
; corresponding ship and taking a forth of the cost for reactor price (ie
; rh_fighter_power01 price = 1/4 * rf_package price // price = .25 *
; 141,920 = 35480
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263729
ids_info = 264729
; make sure you get the ids right, you can find these in "misc_equip.ini"
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 50720
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263730
ids_info = 264730
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_freightor_power01
equipment = rh_freightor_power01
category = equipment
price = 42735
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263731
ids_info = 264731
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
After successful adding this, there will be Rheinland reactors for sale at rh01.
I do not have the final yet so a chart of which base id (ie li01_01 = manhattan) and so forth would be much appreciated.
*phew* dear god, glad I finished that. any questions?
-=Andrew=-
btw, you're examples don't have to be as extensive, I just wanted to make sure you all get it.
Edited by - sellout on 06-03-2003 19:17:28