Battleship Collision info help needed
Shiparch:
[Ship
ids_name = 237032
ids_info = 66566
nickname = my_dreadnaught_ship
LODranges = 0, 600, 800, 1000, 1500, 2000, 3000, 20000
msg_id_prefix = gcs_refer_shiparch_Libf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\liberty\li_dreadnought\li_dreadnought.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
mass = 500.000000
linear_drag = 1.000000
hold_size = 10000
fuse = l_dreadnought_fuse, 0.500000, 1
fuse = li_dreadnought_burning_fuse03, 0.000000, 17325
hit_pts = 69300
explosion_arch = explosion_rh_battleship
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = hanger_doors_opening
bay_doors_close_snd = hanger_doors_closing
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
strafe_force = 200000
nanobot_limit = 100
shield_limit = 100
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 1
camera_offset = 50, 300
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
hp_type = hp_mine_dropper, HpEngine01
hp_type = hp_thruster, HpEngine01
hp_type = hp_countermeasure_dropper, HpEngine01
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01
Goods:
[Good
nickname = my_dreadnaught
category = shiphull
ship = my_dreadnaught_2
price = 500000
ids_name = 12018
item_icon = Equipment\models\commodities\nn_icons\bw_freighter.3dba
[Good
nickname = my_dreadnaught_package
category = ship
hull = my_dreadnaught
addon = ge_s_scanner_02
addon = ge_s_tractor_01
addon = br_freighter_power01, internal, 1
addon = sfx_rumble_battleship
addon = ge_lbd_engine_01
addon = li_battleship_turret01, HpTurret_L1_01
addon = li_battleship_turret01, HpTurret_L2_01
addon = li_battleship_turret03, HpTurret_L3_01
addon = li_battleship_turret04, HpTurret_L4_01
addon = li_battleship_turret04, HpTurret_L4_02
addon = li_battleship_flak_turret01, HpTurret_L4_03
addon = li_battleship_flak_turret01, HpTurret_L4_04
addon = li_battleship_turret04, HpTurret_L4_05
addon = li_battleship_turret04, HpTurret_L4_06
addon = li_battleship_turret04, HpTurret_L4_07
addon = armor_scale_0
addon = SlowLargeBlue, HpRunningLight15
addon = SlowLargeBlue, HpRunningLight17
addon = SlowLargeBlue, HpRunningLight33
addon = SlowLargeBlue, HpRunningLight09
addon = SlowLargeBlue, HpRunningLight11
addon = SlowLargeBlue, HpRunningLight34
Market_ships:
marketgood = my_dreadnaught_package, 0, -1, 1, 1, 0, 1, 1
i've tested the battleship and it works but it always gets stuck in the docking ring and blows up. Any help regarding how to alter or replace the collision data would be helpful.