The cruiser should work the same, not sure what faction you want to use so i just did the Liberty cruiser , just need to make a copy of this stuff, so you can edit it with out canging the AI's ship.
[Ship
ids_name = 237031
ids_info = 66565
nickname = li_cruiser ;<------ change this to my_armored
LODranges = 0, 200, 400, 600, 1000, 6000
msg_id_prefix = gcs_refer_shiparch_Libc
mission_property = can_use_large_moors ;<------this works, voice and all, but not that great
type = CRUISER
DA_archetype = ships\liberty\li_cruiser\li_cruiser.cmp
material_library = ships\liberty\li_capships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
linear_drag = 1.000000
mass = 5000.000000
hold_size = 1000000
hit_pts = 43300
explosion_arch = explosion_instant
fuse = li_cruiser_body_fuse, 0.000000, 1
fuse = li_cruiser_burning_fuse01, 0.000000, 10825
fuse = li_cruiser_burning_fuse02, 0.000000, 5413
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 20000000.000000, 20000000.000000, 20000000.000000
angular_drag = 132000000.000000, 132000000.000000, 132000000.000000
rotation_inertia = 40000000.000000, 40000000.000000, 40000000.000000
nudge_force = 300000.000000
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 4
guess you did this so far, tricky bit next, is to see what it can carry, lights and such, for the cruiser that's in the loadouts_special.ini, this is what the AI ship have on them.
[Loadout
nickname = li_n_li_cruiser
archetype = li_cruiser
equip = infinite_power
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_lc_engine_01
equip = sfx_rumble_cruiser
equip = li_cruiser_forward_gun01, HpWeapon01
equip = li_cruiser_turret01, HpTurret_L5_01
equip = li_cruiser_turret01, HpTurret_L5_02
equip = li_cruiser_missile_turret01, HpTurret_L5_03
equip = li_cruiser_missile_turret01, HpTurret_L5_04
equip = li_cruiser_turret01, HpTurret_L5_05
equip = li_cruiser_turret01, HpTurret_L5_06
equip = li_cruiser_turret01, HpTurret_L5_07
equip = armor_scale_0
equip = LargeWhiteSpecial, HpHeadLight01
equip = LargeWhiteSpecial, HpHeadLight02
equip = SlowLargeBlue, HpRunningLight03
equip = SlowLargeBlue, HpRunningLight06
equip = SlowLargeBlue, HpRunningLight08
equip = SlowLargeBlue, HpRunningLight09
See, now you just remove the stuff that you'd buy or normally would not get
and reformat it the look like the other stuff in the goods.ini.
[Good
nickname = my_package
category = ship
hull = MyShip
addon = ge_gf1_engine_01, internal, 1;<----Just a starlier engine, just to be on the safe side, defualt one may work.
addon = ge_fighter_power01, internal, 1;<----removed infinite_power
addon = ge_s_scanner_02
addon = ge_s_tractor_01
addon = sfx_rumble_cruiser ;<----have not test to see if this sound works, remove if you have a problem.
addon = LargeWhiteSpecial, HpHeadLight01
addon = LargeWhiteSpecial, HpHeadLight02
addon = SlowLargeBlue, HpRunningLight03
addon = SlowLargeBlue, HpRunningLight06
addon = SlowLargeBlue, HpRunningLight08
addon = SlowLargeBlue, HpRunningLight09
removed the defualt turrets to, but it gives you the Hard point ,HpTurret_L5_05 etc, etc
anyway that should be enough to get it to work, if you want to know about any more Hard points not listed, open DATA\SHIPS\LIBERTY\LI_CRUISER\li_cruiser.cmp
Most of it just looks like garbage, but you should see HpTurret or HpEngine maybe other haven't looked in that one.
Oh and a tip, look out when pull out of the planets docking ring, the ship is not very maneuverable, takes a while to slow down, you'll flatten anything in your way .
looks a bit stange taking off to.
Hope i didn't make to many mistakes with this.
Edited by - Knight79 on 03-03-2003 03:32:31
Edited by - Knight79 on 03-03-2003 04:07:12