Sun Mar 02, 2003 12:04 am by RubberEagle
Nebulas:
the standard nebula look is in the Solar\Nebula directory.
<pre><font size=1 face=Courier>
[TexturePanels
file = solar\nebula\generic_shapes.ini
[properties
flag = nebula
[Fog
fog_enabled = 1
near = 0
distance = 1000
color = 10, 7, 30
</font></pre>
color: should be R G B color code for the actual color of the nebula/fog effect
<pre><font size=1 face=Courier>
[Exclusion Zones
exclusion = Zone_Li01_013_Station_Li01_05
fog_far = 2000.000000
zone_shell = solar\nebula\plain_inner_sphere.3db
shell_scalar = 1.000000
max_alpha = 0.500000
exclusion_tint = 180, 105, 255
exclusion = Zone_Li01_012_Station_Li01_04
fog_far = 5000.000000
zone_shell = solar\nebula\exclu_generic_sphere.3db
shell_scalar = 1.100000
max_alpha = 1.000000
exclusion_tint = 125, 70, 250
exclusion = zone_Li01_Jumpgate_to_Iw03
fog_far = 1500.000000
</font></pre>
my guess would be that in the exclusion zones the nebula's properities are altered. like that around stations it's not as dense, so you can see them better...
<pre><font size=1 face=Courier>
[Exterior
shape = generic_exterior1
shape = generic_exterior2
shape = generic_exterior3
shape = generic_exterior4
shape_weights = 1, 1, 1, 1
fill_shape = nebula_circle2
plane_slices = 3
bit_radius = 10000
bit_radius_random_variation = 0.200000
min_bits = 3
max_bits = 8
move_bit_percent = 0.500000
equator_bias = 0.500000
color = 40, 30, 90
</font></pre>
this could be how the nebula looks from the outside.
<pre><font size=1 face=Courier>
[NebulaLight
ambient = 15, 10, 45
sun_burnthrough_intensity = 0.500000
sun_burnthrough_scaler = 1.750000
</font></pre>
ambient should be the ambient lighting in the nebula (the actual light that hits your ship
the 2 sun_burnthrough should affect how much sunlight penetrates the nebula and how good you can see it from inside.
<pre><font size=1 face=Courier>
[Clouds
max_distance = 300
puff_count = 10
puff_radius = 100
puff_colora = 45, 40, 160
puff_colorb = 55, 10, 20
puff_max_alpha = 0.500000
puff_shape = generic_cloud1
puff_shape = generic_cloud2
puff_shape = generic_cloud3
puff_shape = generic_cloud4
puff_weights = 1, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 125, 200
lightning_intensity = 1.000000
lightning_color = 65, 25, 85
lightning_gap = 5.000000
lightning_duration = 0.500000
</font></pre>
this defines the actual small clouds in a nebula, and the lightning flashes you sometimes see
<pre><font size=1 face=Courier>
[BackgroundLightning
duration = 0.750000
gap = 3.000000
color = 35, 15, 65
</font></pre>
ok, seems like this is the lightning...
<pre><font size=1 face=Courier>
[DynamicLightning
gap = 1
duration = 0.400000
color = 180, 200, 220
ambient_intensity = 1
intensity_increase = 1
</font></pre>
argh.. how many lightnings do they have?..
gotta mess with it a bit to find it out.
the "asteroids" that you find in some nebulas are in the Solars\Asteroids folder
those have the same contents as a standard asteroid field..