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YAY I added more equipment.

The general place to discuss MOD''ing Freelancer!

Post Sat Mar 01, 2003 11:28 am

YAY I added more equipment.

This INI decompressor (whatever you whant to call it) is a blessing, in the day or so that iv'e been using it i have managed to add powerplants, scanners and tractor beams to Manhattan. I'm Working on armor now, and i did have engine's in, but i thought there wouldn't be any point in getting the next ship if you could interchange everything.

Been lurking around these forums for a long time now , but i just had to say thanks to the person who made this program, Oh well back to modding....

Post Sat Mar 01, 2003 11:55 am

DA didn't rip that code? What files are you digging in?

Post Sat Mar 01, 2003 12:33 pm

yep, could you please post wich file you edited to change the equipment that's for sale?

Post Sat Mar 01, 2003 1:01 pm

'market_' files deal with what's sold where..
market_misc.ini
market_ships.ini
market_commodities.ini

and you can't actually 'create' your own equipment & stuff w/o modding the dlls (nameresource.dll comes to mind) although it may be possible one day, I'm just too lazy to do anythin about it.

Post Sat Mar 01, 2003 2:09 pm

how did i not see them? argh.. shouldn't do the editing in the night...

Post Sat Mar 01, 2003 2:29 pm

Market Ships is as it appears. The bolded (in this example) portion is the level requirement for purchase. marketgood = gf1_package, 2 , -1, 0, 0, 1, 1, 1

That level business holds for Market_Misc as well.

Post Sat Mar 01, 2003 2:41 pm

and one the 0s is that it's not available at that base

if you look at the first liberty base (manhatten), you'll see that there are 1's at a civilian fighter, the liberty fighter and the liberty freighter

Edited by - RubberEagle on 01-03-2003 14:41:39

Edited by - RubberEagle on 01-03-2003 14:43:25

Post Sat Mar 01, 2003 3:29 pm

Here's where the itmes are located

misc_equip.ini = powerplant's for all ships ,scanner1,scanner2, tractorbeam
misc_goods.ini = where all the above stuff would have been.
engine_equip.ini = All ship engines.
engine_good.ini = empty, where all the engines would have been
market_misc.ini = all equipment sold at all locations
select_equip.ini = armor and other interesting things

Here somthing you can try and add.

Open engine_good.ini this is an empty file that would have held the engine's to buy i guess, but i use it hold all item's i put back in the game, easy to find that way.

Add this to the file:


[Good
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db


Now this is the basic scanner that is on most ships by defualt, just load up the game and go the the equipment dealer hit the internal equipment and it should be there, already attached to you ship and can be unmounted and sold, though it will tell you that you may not launch without one, nice that they keeped this stuff there for us, if you buy a different scanner and mount it to your ship the old one will unmount and the new one will be active on the ship, then you can sell the old one and take of normally. This is the same for all the equipment i added except for the engine which i could not sell back, don't yet now how to fix that problem, I'll try to explain as best i can what i found out.

nickname = ge_s_scanner_01
equipment = ge_s_scanner_01

One of or both of these are used as a reference to the item in misc_equip.ini, this is what the data for the scanner looks like in that file.

[Scanner
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
range = 2500
cargo_scan_range = 2000
lootable = false


category = equipment

Not sure about this, haven't seen anything different to this except commodity.

item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db

this is what the picture looks like in the menu when you go to buy it, thankfully DA left all the pic's in the above directory, so you pic and choose the one you want.

combinable = false

If you want it to stack like nanobots.

ids_name = 263750
ids_info = 264750

I think someone has said what these are already on the forum, just the name and info displayed when you click on the item. And as Stated above, that's all keeped in the dll's..DAMN

shop_archetype = equipment\models\commodities\crates\crate_grey.3db

This i'm not totally sure of either.

ADDING A NEW ITEM
Now you can add new equipment it will just have the same name and info, highlight a item in one of the _equip.ini files copy and paste if below the original, like the scanner above that is in the misc_equip.ini, give it a new nickname like ge_s_scanner_01b or NEWSCANNER then save the file and open the misc_good.ini file or if your like me i put it all in the engine_good.ini easy to see what i've put in the game. Then add the new good like this:

[Good
nickname = NEWSCANNER
equipment = NEWSCANNER
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db

Now to be able to buy it you have to edit the market_misc.ini file, now Manhattan is Li01_01_base do a search and add this to the list of goods

MarketGood = NEWSCANNER, 0, -1, 10, 10, 0, 1

or if you want to try it with the defualt scanner

MarketGood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1

Don't ask me to explain the numbers, i just copied the thruster good numbers and added the scanner nickname to it. i only know what a couple of them mean.

There hope that helps you all a bit.






Edited by - Knight79 on 01-03-2003 15:30:54

Edited by - Knight79 on 02-03-2003 05:48:11

Post Sat Mar 01, 2003 6:00 pm

Hehe good work, you've helped me a lot.

HCl

Post Sat Mar 01, 2003 6:39 pm

I'm glad my uncompressor is being so useful Keep up the good work, Knight79!

Post Sun Mar 02, 2003 5:19 am

thanks for the directions

Post Mon Mar 03, 2003 2:23 pm

I had manhatten li01 sell the deep scanner (ge_s_scanner_02) which can see about 5k away... nice having more than twice the radar range.

Good job.

Edited by - sellout on 03-03-2003 14:47:35

Post Mon Mar 03, 2003 2:46 pm

could you make an after burner that burns for 5 minutes that gives you traffic lane velocity or mod the criuse engine so it does? im running drugs at the moment

Post Mon Mar 03, 2003 3:51 pm

ACtually, I thought the engine swapping would be cool if different engines actually had different stats. By having multiple components like armor, shields, engines, weapons, scanners, etc. you are putting a little game balance balance. ie, as you progress through the game you can just upgrade a liberty fighter vs getting some end all, be all VHFighter... *cough* titan *cough* sabre... but I do agree with the idea that you must progress to get better stuff and new ships.

Anyhow, kind of funny, I mounted some Rheiland engines on my liberty defender (elite) in the demo so I had nice green balls of flame coming from my ship, very cool!

Post Mon Mar 03, 2003 4:17 pm

I was able to change the name of an item when hovered over, still as yet unsure about how to the name of the item itself...

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