Sat Mar 01, 2003 3:29 pm by Knight79
Here's where the itmes are located
misc_equip.ini = powerplant's for all ships ,scanner1,scanner2, tractorbeam
misc_goods.ini = where all the above stuff would have been.
engine_equip.ini = All ship engines.
engine_good.ini = empty, where all the engines would have been
market_misc.ini = all equipment sold at all locations
select_equip.ini = armor and other interesting things
Here somthing you can try and add.
Open engine_good.ini this is an empty file that would have held the engine's to buy i guess, but i use it hold all item's i put back in the game, easy to find that way.
Add this to the file:
[Good
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
Now this is the basic scanner that is on most ships by defualt, just load up the game and go the the equipment dealer hit the internal equipment and it should be there, already attached to you ship and can be unmounted and sold, though it will tell you that you may not launch without one, nice that they keeped this stuff there for us, if you buy a different scanner and mount it to your ship the old one will unmount and the new one will be active on the ship, then you can sell the old one and take of normally. This is the same for all the equipment i added except for the engine which i could not sell back, don't yet now how to fix that problem, I'll try to explain as best i can what i found out.
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
One of or both of these are used as a reference to the item in misc_equip.ini, this is what the data for the scanner looks like in that file.
[Scanner
nickname = ge_s_scanner_01
ids_name = 263750
ids_info = 264750
volume = 0.000000
mass = 10
range = 2500
cargo_scan_range = 2000
lootable = false
category = equipment
Not sure about this, haven't seen anything different to this except commodity.
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
this is what the picture looks like in the menu when you go to buy it, thankfully DA left all the pic's in the above directory, so you pic and choose the one you want.
combinable = false
If you want it to stack like nanobots.
ids_name = 263750
ids_info = 264750
I think someone has said what these are already on the forum, just the name and info displayed when you click on the item. And as Stated above, that's all keeped in the dll's..DAMN
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
This i'm not totally sure of either.
ADDING A NEW ITEM
Now you can add new equipment it will just have the same name and info, highlight a item in one of the _equip.ini files copy and paste if below the original, like the scanner above that is in the misc_equip.ini, give it a new nickname like ge_s_scanner_01b or NEWSCANNER then save the file and open the misc_good.ini file or if your like me i put it all in the engine_good.ini easy to see what i've put in the game. Then add the new good like this:
[Good
nickname = NEWSCANNER
equipment = NEWSCANNER
category = equipment
price = 200
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
Now to be able to buy it you have to edit the market_misc.ini file, now Manhattan is Li01_01_base do a search and add this to the list of goods
MarketGood = NEWSCANNER, 0, -1, 10, 10, 0, 1
or if you want to try it with the defualt scanner
MarketGood = ge_s_scanner_01, 0, -1, 10, 10, 0, 1
Don't ask me to explain the numbers, i just copied the thruster good numbers and added the scanner nickname to it. i only know what a couple of them mean.
There hope that helps you all a bit.
Edited by - Knight79 on 01-03-2003 15:30:54
Edited by - Knight79 on 02-03-2003 05:48:11