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Ship Hardware

The general place to discuss MOD''ing Freelancer!

Post Sun Oct 28, 2007 6:00 am

Ship Hardware

Hi There. Are Any of the Below Items Possible? If They are could someone explain how I would go about creating these, and preferrably new Hardpoints and Slots for them?

Ship Mountable Hardware
Nano-Weavers: Increases Nanobot Capacity
Adv. Nano Weavers: Increases Nanobot Capacity More
Engine Reheater: Decreases Cruise Charge Time
Blueprinting: Increases Tractor beam Range
Chemical Storage Cells: Increases Powerplant Max Capacity
Exhaust Dampening Field: Decreases Thruster Drain
Weapon Cooler: Decreases Weapon Power Usage
Field Magnifier Coils: Increase Shield Capacity
Heavy Power Converter: Increases Shield Recharge Rate at the Cost of Powerplant Capacity
Protective Armour: Increases Hull Strength, but Reduces Manuverability
Light Armour: Adds less to the Hull, but Less Manuverability is Sacrificed
Matter Converter: Increases Manuverability at Cost of Hull Strength
Radar Jammer: Reduces Sensor Efficiency around the Ship
Signal Amplifier: Improves Scanner Radius

Post Sun Oct 28, 2007 8:13 am

You've been nosing through one of the dll's lol. Yes some of them are doable, armour is easy to add, power converter is def doable as are the chemical storage cells. All these exist by other names in various mods, not sure about some of the others though.

Member of the HAVEN ADMINS community

Gizmo Studios - Home to the Galactica mod series

Post Sun Oct 28, 2007 9:03 am

Actually, I was looking at equipment models. There are a tonne of things there that were never used. Any Idea how I can do these? They need to be mountable. The Engine won't be viewable.

Post Mon Oct 29, 2007 1:28 am

Depends what you're adding. The various items to do with shields are easy enough to do as you define them using the shield parameters. Here's a random shield i picked out,

nickname = shield01_mark06_hf
ids_name = 263804
ids_info = 264804
DA_archetype = equipment\models\st\li_refractor_shield.3db <------- Change this to the new equipment model
material_library = equipment\models\li_equip.mat
HP_child = HpConnect
hit_pts = 1923
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
regeneration_rate = 69.900002 <--------------- changes the rate a shield recharges
max_capacity = 3143.560059 <--------------- energy capacity of the shield
toughness = 31.400000
hp_type = hp_elite_shield_special_6
offline_rebuild_time = 12 <--------------- Time shield takes to come back online
offline_threshold = 0.150000 <--------------- Can't remeber what this does
constant_power_draw = 0 <--------------- If the shield draws power constantly
rebuild_power_draw = 10 <--------------- How much power the shield draws for rebuilding
shield_type = S_Graviton01
shield_collapse_sound = shield_offline
shield_rebuilt_sound = shield_rebuilt
shield_hit_effects = 0, gf_ku_shield01
shield_hit_effects = 100, gf_ku_shield02
shield_hit_effects = 500, gf_ku_shield03
separation_explosion = sever_debris
LODranges = 0, 20
lootable = true

So you would redefine this and call it a Field Magnifier Coil but alter the various numbers. You'd have to make a hardpoint available, there are a few spare in the ship files or just make a new one, and add the new item so it only attaches to the new hardpoint. See Evolutions to see how to do it properly.

Member of the HAVEN ADMINS community

Gizmo Studios - Home to the Galactica mod series

Edited by - Gibbon on 10/29/2007 1:31:15 AM

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