Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Nomad Battleship Mod Engine (Help please?)

The general place to discuss MOD''ing Freelancer!

Post Wed Jun 27, 2007 3:41 pm

Nomad Battleship Mod Engine (Help please?)

I'm using the Battleship mod that comes with FLMM but it doesn't seem to have any engines.

I don't seem to be able to equip any engines either so i'm guessing that something needs to be edited to enable the adding of it?

I've spent all day trying to do this, but I only started modding this game 8-9 hours ago, lol.

Halp?

<script>
<header name="Nomad Battleship mod">
<scriptversion>
1.0
</scriptversion>
<author>
Genius
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Converted and modified by IGx89

Buy it on Planet Manhattan
</description>
</header>

<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
ids_name = 237038
</section>
<dest>
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300
</dest>
<source>
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 100000
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 10000000.000
steering_torque = 1200000000, 1200000000, 1200000000
angular_drag = 1400000000, 1400000000, 1400000000
rotation_inertia = 1600000000, 1600000000, 1600000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 10000000
cockpit = cockpits\nomad\no_battleship.ini
camera_offset = 200, 800
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_5, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_4, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_3, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_2, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_1, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = nb_hull
category = shiphull
ship = no_battleship
price = 1
ids_name = 12017
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db

[Good
nickname = nb_package
category = ship
hull = nb_hull
addon = armorscale99
addon = ge_nb_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = nomad_turret01_mark01, Hp_1_01
addon = nomad_turret01_mark01, Hp_1_02
addon = nomad_turret01_mark01, Hp_1_03
addon = nomad_turret01_mark01, Hp_1_04
addon = nomad_turret01_mark01, Hp_1_05
addon = nomad_turret01_mark01, Hp_1_06
addon = nomad_turret01_mark01, Hp_1_07
addon = nomad_turret01_mark01, Hp_1_08
addon = nomad_turret01_mark01, Hp_1_09
addon = nomad_turret01_mark01, Hp_1_10
addon = nomad_turret01_mark01, Hp_1_11
addon = nomad_turret01_mark01, Hp_1_12
addon = nomad_turret01_mark01, Hp_1_13
addon = nomad_turret01_mark01, Hp_1_14
addon = nomad_turret01_mark01, Hp_1_15
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = nomad_turret01_mark01_ammo
</section>
<dest>
hull_damage = 697
</dest>
<source>
hull_damage = 2000
</source>
<dest>
lifetime = 1.200000
</dest>
<source>
lifetime = 4.000000
</source>
</data>

<data file="data\equipment\weapon_good.ini" method="sectionreplace">
<section>
[Good
nickname = nomad_turret01_mark01
</section>
<dest>
price = 2480
</dest>
<source>
price = 144
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = nb_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\cockpits\nomad\no_battleship.ini" method="append" newfi

Post Thu Jun 28, 2007 8:15 am

How odd.
If you just ran the regular script for the Nomad Battleship, the engine should already be mounted and not give you any grief.
This is the script for the Nomad Battleship straight from my mod manage 1.4 beta 4 and it works flawlessly. Compare the two.
The real crazy thing about this is, the Nomad Battleship should be listed as either a Capital Ship or a Freighter (Class 2) but shows up as a Light Fighter in the info card. I do notice that the following information seems to be missing the "Ship_Class = 2" entry.
===================
<script>
<header name="Nomad Battleship mod">
<scriptversion>
1.0
</scriptversion>
<author>
Genius
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Converted and modified by IGx89

Buy it on Planet Manhattan
</description>
</header>

<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
[Ship
ids_name = 237038
</section>
<dest>
type = CAPITAL
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 800
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 100000.000000
steering_torque = 1501900032.000000, 1501900032.000000, 1501900032.000000
angular_drag = 13200000000.000000, 13200000000.000000, 13200000000.000000
rotation_inertia = 15000000512.000000, 15000000512.000000, 15000000512.000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 1169300
</dest>
<source>
type = FREIGHTER
DA_archetype = ships\nomad\no_battleship\no_battleship.3db
material_library = ships\nomad\nomad_fx.txm
nomad = true
hold_size = 8000
explosion_arch = explosion_no_battleship
fuse = fuse_no_battleship_death, 0.000000, 1
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
linear_drag = 1.000000
mass = 10000000.000
steering_torque = 1200000000, 1200000000, 1200000000
angular_drag = 1400000000, 1400000000, 1400000000
rotation_inertia = 1600000000, 1600000000, 1600000000
nudge_force = 3000000.000000
HP_tractor_source = HpMount
num_exhaust_nozzles = 1
hit_pts = 69300
cockpit = cockpits\nomad\no_battleship.ini
camera_offset = 200, 800
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 0.500000
hp_type = hp_turret_special_10, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_9, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_8, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_7, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_6, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_5, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_4, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_3, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_2, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
hp_type = hp_turret_special_1, Hp_1_01, Hp_1_02, Hp_1_03, Hp_1_04, Hp_1_05, Hp_1_06, Hp_1_07, Hp_1_08, Hp_1_09, Hp_1_10, Hp_1_11, Hp_1_12, Hp_1_13, Hp_1_14, Hp_1_15
shield_link = l_freighter_shield01, HpMount, HpEngine01
hp_type = hp_freighter_shield_special_10, HpEngine01
hp_type = hp_freighter_shield_special_9, HpEngine01
hp_type = hp_freighter_shield_special_8, HpEngine01
hp_type = hp_freighter_shield_special_7, HpEngine01
hp_type = hp_freighter_shield_special_6, HpEngine01
hp_type = hp_freighter_shield_special_5, HpEngine01
hp_type = hp_freighter_shield_special_4, HpEngine01
hp_type = hp_freighter_shield_special_3, HpEngine01
hp_type = hp_freighter_shield_special_2, HpEngine01
hp_type = hp_freighter_shield_special_1, HpEngine01
</source>
</data>

<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
nickname = nb_hull
category = shiphull
ship = no_battleship
price = 1
ids_name = 12017
item_icon = Equipment\models\commodities\nn_icons\equipicon_nomadpower.3db

[Good
nickname = nb_package
category = ship
hull = nb_hull
addon = armorscale99
addon = ge_nb_engine_01, internal, 1
addon = infinite_power, internal, 1
addon = ge_s_scanner_02, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = nomad_turret01_mark01, Hp_1_01
addon = nomad_turret01_mark01, Hp_1_02
addon = nomad_turret01_mark01, Hp_1_03
addon = nomad_turret01_mark01, Hp_1_04
addon = nomad_turret01_mark01, Hp_1_05
addon = nomad_turret01_mark01, Hp_1_06
addon = nomad_turret01_mark01, Hp_1_07
addon = nomad_turret01_mark01, Hp_1_08
addon = nomad_turret01_mark01, Hp_1_09
addon = nomad_turret01_mark01, Hp_1_10
addon = nomad_turret01_mark01, Hp_1_11
addon = nomad_turret01_mark01, Hp_1_12
addon = nomad_turret01_mark01, Hp_1_13
addon = nomad_turret01_mark01, Hp_1_14
addon = nomad_turret01_mark01, Hp_1_15
</source>
</data>

<data file="data\equipment\weapon_equip.ini" method="sectionreplace">
<section>
[Munition
nickname = nomad_turret01_mark01_ammo
</section>
<dest>
hull_damage = 697
</dest>
<source>
hull_damage = 2000
</source>
<dest>
lifetime = 1.200000
</dest>
<source>
lifetime = 4.000000
</source>
</data>

<data file="data\equipment\weapon_good.ini" method="sectionreplace">
<section>
[Good
nickname = nomad_turret01_mark01
</section>
<dest>
price = 2480
</dest>
<source>
price = 144
</source>
</data>

<data file="data\equipment\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = nb_package, 1, -1, 1, 1, 0, 1, 1
</source>
</data>

<data file="data\cockpits\nomad\no_battleship.ini" method="append" newfile="true">
<source>
[Cockpit
mesh = cockpits\liberty\models\li_freighter_cockpit.cmp
int_brightness = 0.500000
head_turn = 30, 10

[CockpitCamera

[TurretCamera
tether = 0.000000, 100, 1000
yaw_rotate_speed = 2.000000
pitch_rotate_speed = 1.500000
accel_speed = 5
</source>
</data>

</script>

============================

good luck



Edited by - Rankor on 6/28/2007 9:19:41 AM

Return to Freelancer General Editing Forum