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Altering effect colors

The general place to discuss MOD''ing Freelancer!

Post Sun Jun 17, 2007 3:28 pm

Altering effect colors

Hey folks...

I'm interessted in knowing how to change some colors on some of the weapon and engine effects!

For example the effect used on the Rheinland Hornviper and the Bretonia BS engine flame!

So if I want the Hornviper to have some redish colors instead of the green/yellow how do I accomplish that?

Thanks in advance!

Post Mon Jun 18, 2007 1:36 am

you can alter the color of effects by editing the ini files of the FX folder

Post Mon Jun 18, 2007 6:47 am

Sorry to burst your bubble, SWAT, but the Hornviper has most of its colors determined by the ALE file, and editing the .ini files will do d*** little. Very interesting timing though... Alcander has taught me how to edit ALE colors, and I plan to make a tutorial when I get my PC back (I'm using my dad's laptop at the moment). Engine colors are the same way I think, but don't quote me on that. mh-dk, to answer your question, it will take a special technique, but keep your eyes peeled on the tutorial forum for that technique.

MK

Post Mon Jun 18, 2007 6:52 am

Great! I'm looking forward to reading it.

Post Mon Jun 18, 2007 7:04 am

mh-dk, on second thought, you may not have to do that. Let's have a looksie, shall we?

[Munition
nickname = rh_gun01_mark03_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 141.300003
energy_damage = 0
weapon_type = W_Tachyon01
one_shot_sound = fire_tachyon4
munition_hit_effect = rh_tachyon_03_impact <------
const_effect = rh_tachyon_03_proj <------
lifetime = 1
force_gun_ori = false
mass = 1
volume = 0.000100

[Gun
nickname = rh_gun01_mark03
ids_name = 263448
ids_info = 264448
DA_archetype = equipment\models\weapons\rh_gamma_beamer.cmp
material_library = equipment\models\rh_equip.mat
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
hp_gun_type = hp_gun_special_8
damage_per_fire = 0
power_usage = 53
refire_delay = 0.170000
muzzle_velocity = 700
use_animation = Sc_fire
toughness = 8.500000
flash_particle_name = rh_tachyon_03_flash <------
flash_radius = 15
light_anim = l_gun01_flash
projectile_archetype = rh_gun01_mark03_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = true
LODranges = 0, 20, 40, 80, 100


Change the rh_ to pi_ in the arrowed entries. These have a reddish hue. As to the engines, well, I'd wait for the tutorial.

MK

Post Mon Jun 18, 2007 10:56 am

to my knowledge it is possible to "overwrite" colors for several ale files just with ini changes
another method to change effect colours is to change the effect textures

Post Mon Jun 18, 2007 5:03 pm

Normally if it's an effect then it usually means hexing an .ALE to change the colour, but weapons are different, the "const_effect =" is the projectile and it usually uses 2 effects, 1 is a vis_effect (.ALE) the other is a vis_beam. The vis_beam is .INI based and can be found in the beam_effects.ini, these are the default beams from the start of the file-

[BeamSpear
nickname = default_beam_spear
tip_length = 5
tail_length = 75
head_width = 2
core_width = 1.500000
tip_color = 247, 179, 51
core_color = 250, 200, 100
outter_color = 247, 179, 51
tail_color = 200, 180, 0

head_brightness = 1
trail_brightness = 0.850000
head_texture = star
trail_texture = thin
flash_size = 3

[BeamBolt
nickname = default_beam_bolt
tip_length = 5
tail_length = 15
core_length = 60
head_width = 3
core_width = 1.500000
sec_core_width = 1
tip_color = 255, 255, 0
core_color = 255, 255, 255
outter_color = 255, 255, 0
sec_core_color = 255, 155, 0
sec_outter_color = 255, 0, 0
tail_color = 255, 0, 0

head_brightness = 1.000000
trail_brightness = 0.500000
head_texture = ball
trail_texture = wide
flash_size = 3

The highlighted parts are the ones you want to change, thier standard RGB values so you shouldn't have much trouble with them.

**shuffles off with a new headache**

Edited by - Bejaymac on 6/18/2007 6:04:07 PM

Post Tue Jun 19, 2007 11:02 am

Where´s the tradelane effect? I´ve searched the inis but I couldn´t find it.

Post Wed Jun 20, 2007 12:43 am

tradelanes have not only one effect

Post Thu Jun 21, 2007 1:18 pm

Thanks for your repies folks!

I do know how to change and alter RGB colors in the .ini files! What I'm looking for is a way to change the colors of .ale files!

@ mknote... I would be very happy if you could tell me how to alter the colors in .ale files!

@SWAT... If you could be a bit more specific about which .ini files that might allow me to change weapon, engine, TL ring glow etc. effects that would be much appreciated!

I've had quite my headaches with this and done a lot of trial and error... I'm not expecting you to write code or anything for me... Just give me some pointers and I'll probably figure it out!

Thanks...

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