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Fake Sun

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Post Sat Jun 16, 2007 6:45 pm

Fake Sun

Maybe I'm being a bit too creative here, but i thought it would be neat to have a system that is "artificial" where things like the sun and planets and stuff are man(or alien)made, nad all the strange mysteries that would go along with it. I'm currently trying to make the sun into a dockable base, but I can't get it to work. I am using a docking ring next to the sun and treating it like a planet, but it crashes when choose to dock with the docking ring. Is this something someone else has tried, and if so, did you succeed, and how??

Edited by - bishop1 on 6/16/2007 7:47:10 PM

Post Sat Jun 16, 2007 8:18 pm

Make sure you have all the entries for a base. You need it in the universe.ini and the system.ini.

Requiem: A Total FL Conversion Mod .

Post Sat Jun 16, 2007 10:27 pm

I don't think that is it. I have made bases before, and they have worked. But just to be sure, this is my universe.ini entry:

<pre><font size=1 face=Courier>
[Base
nickname = Li01_22_Base
system = Li01
strid_name = 0 ;GENERATESTRRES("Artificial Solar Construct" )
file = Universe\Systems\Li01\Bases\Li01_22_Base.ini
BGCS_base_run_by = W02bF35
</font></pre>

And this is my Object entry in Li01.ini
<pre><font size=1 face=Courier>
[Object
nickname = Sun_Li01
base = Li01_22_base
ids_name = 261008
pos = 0, 0, 0
ambient_color = 255, 255, 255
Archetype = sun_2000
ids_info = 66162
star = med_white_sun
atmosphere_range = 11000
burn_color = 160, 222, 245
</font></pre>

I have all the base files in the base and rooms folders. Oh, and this is my docking ring entry in Li01.ini
<pre><font size=1 face=Courier>
[Object
nickname = Dock_Ring_Li01_22
ids_name = 0 ;GENERATESTRRES("Sun Docking Ring" )
pos = 0, 0, -2000
rotate = 0, -180, 0
Archetype = dock_ring
ids_info = 66141
dock_with = Li01_22_Base
voice = atc_leg_f01a
space_costume = , robot_body_A
reputation = li_p_grp
behavior = NOTHING
difficulty_level = 1
loadout = docking_ring_li_01
pilot = pilot_solar_easiest
</font></pre>

Edited by - bishop1 on 6/16/2007 11:28:30 PM


Edited by - bishop1 on 6/16/2007 11:30:08 PM

Post Sat Jun 16, 2007 11:23 pm

so its going to be a hot party at the bar then?

Post Sun Jun 17, 2007 12:16 am

no, i was thinking more along the lines of "why the heck is this system so strange/erie?" and the answer being that it was constructed either by aliens or some strange faction... i like having strange and mysterious quirks... so one of the things would be the sun being "fake" and actually a base... maybe keep the atmosphere, but lower the radiation damage to a tolerable level, but it will still scare some people away ...

<edit>
but yes, i suppose it would be a hot party...

Edited by - bishop1 on 6/17/2007 1:16:49 AM

Edited by - bishop1 on 6/17/2007 1:17:28 AM

Post Sun Jun 17, 2007 6:22 am

I'd suggest, if it still doesn't work, to simply treat the sun as an object unrelated to the base and make the docking ring a standalone base. It'd fool people even more because you'd have to select the docking ring to dock, not just the sun.

Post Sun Jun 17, 2007 8:22 am

ok, I tried that to no avail, but something caught my attention. it crashes when the docking autopilot takes over, not when the actual docking takes place. would that mean that it is a problem with my docking ring?

Post Sun Jun 17, 2007 9:45 am

Make a huge sun, put a planet in the middle, add a docking ring to the planet and move it out til it's on the edge of the sun. Never tried it but it's alien made so it could be something weird like that.

Or make a planet add a docking ring and move it to the edge of the sun. It will seem like you are docking with the sun. Planet won't have to be in the middle of the sun and you can add another docking ring to it if it's a planet you want to be dockible.

Easiest ways I would know how to do it, without getting complex. This would be done using Freelancer Explorer.

Edited by - Question Asker2044 on 6/17/2007 10:45:14 AM

Post Sun Jun 17, 2007 4:28 pm

Here is a little trick I pulled with a docking ring.
I put a planet in a spot. Then put a base there (via docking ring)
next thing I did was place a nebula in the exact same place and size as the planet.
THEN,
I went into the .ini file and simply removed the planet and planetary deathzone.
Now, I have a mysterious "planet-X" with no physical planet, but only a nebulanic cloud in it's place.
Later on, I went back and place 4 shipyard frameworks in the center of the cloud.

I think you can do a similar thing with a star.
Build a planet, then make it a base (with a docking ring)
then, add a star of equal or lesser size to the planet into the same system.
Remove the planet and "atmosphere" death zone.
then move the Star into that coordinates.
make sure to adjust the size of the "corona" death zone to be equal to or less than the surface of the star though.
The trick is, when you set an atmosphere range of a planet, then place a docking ring there, it automatically configures the docking ring at the edge of the atmosphere.
Say for intance:
Place a 3,000 planet in a system. Set the Atmosphere to 3900.
Then place a 2,000 star in the sytem, Set the corona to 2010.
Now, place a docking ring on the planet and set the loadout for the base.
Next, remove the planet and move the star (and corona) to the coordinates where the planet was.
There you have it...a dockable star.

Post Sun Jun 17, 2007 5:39 pm

I'm starting to wonder. You specifically said it is happening when you have Autopilot on... I know that the autopilot always tries to go around stars. Could it be somehow related? The AI tries to go around but the target is right inside the zone, so it just CTDs?

Did you try replacing the sun with a planet and see if that works?

Post Sun Jun 17, 2007 10:06 pm

@ FriendlyFire
I can use the autopilot to "goto", but as soon as i am where the autopilot forced takeover (ie: docking lights go on, etc) it crashes, and i have tried manuevering into the docking ring myself and then docking and it crashes as well, however, i will give your suggestion a shot

Post Sun Jun 17, 2007 10:08 pm

@ QuestionAsker
I don't know how to use FLE, i have tried, and found it gives me a lot of errors when trying to startup. I just write ini files & mod manager xml

Post Wed Jun 20, 2007 1:35 am

I tried all of those solutions, but none of them worked... what I did find is that i had a 0 instead of a 1 in one of my market_commodities entries for that base, and now it works. Lame... it could at least wait until i go to the commodity trader before crashing...

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