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THN Menu Screen Showcase

The general place to discuss MOD''ing Freelancer!

Post Tue Jul 17, 2007 11:26 am


I hope there isn't any problem with that ^^


lol no worries, im just baffled because this was a original ship (to my knowledge) and if it was put into a mod before hand and the person who made it is passing it off as one of thier own creations...... leaves me totally stumped XD

Post Tue Jul 17, 2007 12:13 pm

okay, got to the bottom of it (sorta) appears as tho the one in requiem is a replica or the same one slightly modified.... oh well, back to FLWT!

Post Wed Jul 18, 2007 1:34 am

Very Good Nono. You seem to have a Knack for making things look Dramatic.

Post Wed Jul 18, 2007 1:44 am

Just Found Somthing out... you can use Plot Scripts for THN Screens. I.e. Destruction of Freeport 7, Assault on LCI mitchell... However, Trent doesn't show in Any of them, and more often than not the lighting doesn't work.
The Attack on Sprauge is pretty Awesome. Oh, and most don't work when decompressed.
Does anyone know of a tool that would allow us to recompress them?

Post Thu Jul 19, 2007 5:38 am

Lol thanks Ruppet
have you tried to fix them using the FLScan "THN fixing" feature? I never used it, but maybe it could repair the decompressed files… just an idea…

Edited by - Nono on 7/24/2007 2:49:57 AM

Post Thu Jul 19, 2007 1:39 pm

Just save the lua file with the .thn extension. works fine then

Post Thu Jul 19, 2007 2:15 pm

never mind about the menu screens, I made my own

Post Fri Jul 20, 2007 12:06 am

Very good job Ruppet.You are a master.Fell free to show pics of scene u are making for me

Post Fri Jul 20, 2007 12:50 am

@Strail
Some of the Original Scenes. (Sprage, M13, Etc.) Cannot be Decompressed without Massive Errors. They Function, but very Badly.

Post Fri Jul 20, 2007 2:17 am

It's an old problem, for some reason Fled Thorn makes a mess of most of the bigger THN's, Accushot added the THN repair feature to FLScan 1.3 to help those of us who were messing about with them.

**shuffles off with a new headache**

Post Sat Jul 21, 2007 10:19 am

Ok, After Cheese had an Idea about a Gas Miner in a Planet's Atmosphere, I Kinda Experimented with Mist FX a lot. after much Frustration and Kicking of my PC, I Put it aside, and made a Low-Orbit Base.
The Idea Here is that the Kusari Navy are Moblizing, and one Destroyer Phases in... (The Timing was Impossilbe, but I got it in the End)
Theres a Meteor Shower in the Upper Atmosphere as well... If you look Carefully in the Second Screen you can Just About Make it out. It's Easier to see when Moving. For those who want to know what FX I Used for it, the FX name Is: <pre><font size=1 face=Courier>rtc_shootingstars_emit</font></pre>
It's Used in the Crete Ambience Script, but you only see it when you take off... Combined with rtc_Shootingstars, It Turns Green. Enjoy.

I took a few Screens I'd Like to Post a Video, but as WT is Under a Rather Large Veil of Secrecy Right Now, I Won't.

Edited by - Ruppetthemuppet on 7/21/2007 11:20:04 AM

Edited by - Ruppetthemuppet on 7/21/2007 11:26:05 AM

Post Sat Jul 21, 2007 1:10 pm

new Images made for Foxbox. Called Intro_Skyisfalling. Theres a Big Meteor Shower in the Background.

Post Sun Jul 22, 2007 1:35 am

My far most faourite is the Dimentional Rift startup THN in CrossFire...

Post Sun Jul 22, 2007 2:20 am

Never Seen It... Could you Post some Screens?

Post Sun Jul 22, 2007 3:27 am

Here are so many beautiful screens, so I couldnt resist to show some of ours to give you some ideas what is possible ( EvolvedMod ).
I wrote some stories for the menu screen.
The first is the destruction of Honshu through a faction and the nomads ( was a RP-event )
Firing the deathly torps
and some hits at the planet, the beginning of the desaster

The second is just a destruction of a station through nomads and the battle against these intruders:
The peaceful start
The entering of the nomads behind a bs
and the fight and demolition of the attackers
These are only some shots from the whole story.
The difficulty is the handling of the coordinates and the effects. I did a long search after some good tools but didnt fount anything beside the thn-decompiler, which is only the first steps.
The longest of the stories has a script with 34341 lines...
Tak

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